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Selvala's Stampede TDC

Other printings of "Selvala's Stampede": CN2 #71 TDC #269 PZ2 #65787

Card

id93619
artistSvetlin Velinov
artistIdsffd063ae-c097-4f26-b2e6-b1e2137708bc
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank4201
edhrecSaltiness0.5
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCouncil's dilemma
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}{G}
manaValue6
nameSelvala's Stampede
number269
originalPrintings
originalReleaseDate
originalTextCouncil's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
otherFaceIds
power
printingsCN2, PZ2, TDC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeTDC
side
signature
sourceProducts
subsets
subtypes
supertypes
textCouncil's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
toughness
typeSorcery
typesSorcery
uuid44092377-aba5-5027-994f-95cc34ea4262
variations
watermark
setNameTarkir: Dragonstorm Commander

Identifiers

id93619
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId311799
cardsphereFoilId
cardsphereId136001
deckboxId
mcmId819320
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide854afa2-5bc6-50ca-a9eb-8416eecf96e6
mtgoFoilId
mtgoId138475
multiverseId696425
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb84e46c2-f3ea-49ff-8f8b-58aa6a1175a4
scryfallIllustrationIdc3170536-c5c3-4e4a-909f-9282e9cd4bb8
scryfallOracleId9d2aea05-f55c-4355-950f-bfdc4e985e80
tcgplayerEtchedProductId
tcgplayerProductId624960
uuid44092377-aba5-5027-994f-95cc34ea4262

Legalities

id93619
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid44092377-aba5-5027-994f-95cc34ea4262
vintageLegal

Purchase URLs

id93619
cardKingdomhttps://mtgjson.com/links/5e252da93fb4feff
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/746c861b7a62b628
tcgplayerEtched
uuid44092377-aba5-5027-994f-95cc34ea4262

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchRuée de SelvalaRituelDilemme du conseil — En commençant par vous, chaque joueur vote pour sauvage ou libre. Révélez les cartes du dessus de votre bibliothèque jusqu'à ce que vous révéliez une carte de créature pour chaque vote pour sauvage. Mettez ces cartes de créature sur le champ de bataille, puis mélangez le reste dans votre bibliothèque. Vous pouvez mettre sur le champ de bataille, depuis votre main, une carte de permanent pour chaque vote pour libre.697343
GermanSelvalas StampedeHexereiDilemma des Konzils — Beginnend mit dir stimmt jeder Spieler für Wildheit oder Freiheit. Für jede Wildheit-Stimme deckst du Karten oben von deiner Bibliothek auf, bis du eine Kreaturenkarte aufdeckst. Bringe jene Kreaturenkarten ins Spiel und mische dann den Rest in deine Bibliothek. Für jede Freiheit-Stimme kannst du eine Permanent-Karte aus deiner Hand ins Spiel bringen.696731
ItalianCarica di SelvalaStregoneriaDilemma del consiglio — A partire da te, ogni giocatore vota per selvaggio o libero. Rivela carte dalla cima del tuo grimorio finché non riveli una carta creatura per ogni voto per selvaggio. Metti quelle carte creatura sul campo di battaglia, poi rimescola le altre nel tuo grimorio. Puoi mettere sul campo di battaglia una carta permanente dalla tua mano per ogni voto per libero.697649
Japaneseセルヴァラの暴走ソーサリー動議 ― あなたから始めて各プレイヤーは「野生」または「解放」のいずれかに投票する。クリーチャー・カードが「野生」の票数に等しい枚数公開されるまで、あなたのライブラリーの一番上から1枚ずつ公開していき、それらのクリーチャー・カードを戦場に出し、その後、残りをあなたのライブラリーに加えて切り直す。「解放」1票につき、あなたはあなたの手札からパーマネント・カード1枚を戦場に出してもよい。697955
SpanishEstampida de SelvalaConjuroDilema del consejo — Comenzando contigo, cada jugador vota naturaleza o libertad. Muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta de criatura por cada voto de naturaleza. Pon esas cartas de criatura en el campo de batalla y luego baraja el resto en tu biblioteca. Puedes poner en el campo de batalla una carta de permanente de tu mano por cada voto de libertad.697037

Rulings

datetext
2016-08-23The creature cards revealed for the wild votes all enter the battlefield at the same time, followed by the permanent cards put onto the battlefield from your hand for the free votes.
2016-08-23The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
2016-08-23Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
2016-08-23You must vote for one of the available options. You can’t abstain.
2016-08-23Any abilities that trigger because of any of those cards entering the battlefield are put onto the stack at the same time, after Selvala’s Stampede finishes resolving. You choose the order that abilities you control go on the stack, followed by each other player in turn order choosing the order for abilities they control. The last ability to be put on the stack will resolve first.
2016-08-23Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
2016-08-23If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
2016-08-23No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2016-08-23Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

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