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Selvala's Stampede CN2

Other printings of "Selvala's Stampede": CN2 #71 TDC #269 PZ2 #65787

Card

id22380
artistSvetlin Velinov
artistIdsffd063ae-c097-4f26-b2e6-b1e2137708bc
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank4209
edhrecSaltiness0.5
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCouncil's dilemma
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}{G}
manaValue6
nameSelvala's Stampede
number71
originalPrintings
originalReleaseDate
originalTextCouncil's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
otherFaceIds
power
printingsCN2, PZ2, TDC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCN2
side
signature
sourceProducts{'foil': ['c832a9c7-29c8-5e0b-9abf-eb9b9618cf23'], 'nonfoil': ['c832a9c7-29c8-5e0b-9abf-eb9b9618cf23']}
subsets
subtypes
supertypes
textCouncil's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
toughness
typeSorcery
typesSorcery
uuid1350309a-5423-5671-8506-49e896462e39
variations
watermark
setNameConspiracy: Take the Crown

Identifiers

id22380
cardKingdomEtchedId
cardKingdomFoilId208518
cardKingdomId208273
cardsphereFoilId12065
cardsphereId12066
deckboxId33161
mcmId291908
mcmMetaId223592
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0694f6ff-f47f-5d44-b053-4c9558cf52aa
mtgoFoilId
mtgoId
multiverseId416828
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId85d6e48e-3d26-4915-9739-25edbd80bdf1
scryfallIllustrationIdc3170536-c5c3-4e4a-909f-9282e9cd4bb8
scryfallOracleId9d2aea05-f55c-4355-950f-bfdc4e985e80
tcgplayerEtchedProductId
tcgplayerProductId121902
uuid1350309a-5423-5671-8506-49e896462e39

Legalities

id22380
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid1350309a-5423-5671-8506-49e896462e39
vintageLegal

Purchase URLs

id22380
cardKingdomhttps://mtgjson.com/links/460ed8cd4e591425
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b4468cf5ceba581a
cardmarkethttps://mtgjson.com/links/590ad55d1401d63d
tcgplayerhttps://mtgjson.com/links/093686dfdb8d9e09
tcgplayerEtched
uuid1350309a-5423-5671-8506-49e896462e39

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified塞瓦拉的狂奔法术议争~由你开始,每位牌手各投票选择「狂野」或「自由」。从你的牌库顶开始展示牌,直到你展示出若干张生物牌为止,其数量等同于投票选择「狂野」的总票数。将这些生物牌放进战场,然后将其余的牌洗回牌库。你可以将若干永久物牌从你手上放进战场,其数量等同于投票选择「自由」的总票数。417049
Japaneseセルヴァラの暴走ソーサリー動議 ― あなたから始めて各プレイヤーは「野生」または「解放」のいずれかに投票する。クリーチャー・カードが「野生」の票数に等しい枚数公開されるまで、あなたのライブラリーの一番上からカードを1枚ずつ公開する。それらのクリーチャー・カードを戦場に出し、その後、残りをあなたのライブラリーに加えて切り直す。「解放」1票につき、あなたはあなたの手札からパーマネント・カードを1枚戦場に出してもよい。417270

Rulings

datetext
2016-08-23Any abilities that trigger because of any of those cards entering the battlefield are put onto the stack at the same time, after Selvala’s Stampede finishes resolving. You choose the order that abilities you control go on the stack, followed by each other player in turn order choosing the order for abilities they control. The last ability to be put on the stack will resolve first.
2016-08-23Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
2016-08-23If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
2016-08-23No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2016-08-23Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
2016-08-23The creature cards revealed for the wild votes all enter the battlefield at the same time, followed by the permanent cards put onto the battlefield from your hand for the free votes.
2016-08-23The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
2016-08-23Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
2016-08-23You must vote for one of the available options. You can’t abstain.

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