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Shay Cormac ACR

Other printings of "Shay Cormac": ACR #65 ACR #153 ACR #248

Card

id7520
artistAxel Sauerwald
artistIdsce5cbff7-7a24-4125-b485-f835185a9fec
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank4664
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{W}{B}
manaValue2
nameShay Cormac
number65
originalPrintings
originalReleaseDate
originalText{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
otherFaceIds
power1
printingsACR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeACR
side
signature
sourceProducts{'foil': ['4c79255e-0f04-584d-a8d9-6df6a4c5e3c0', '4db1861f-789f-5154-8373-b159f011ef7f'], 'nonfoil': ['4db1861f-789f-5154-8373-b159f011ef7f']}
subsets
subtypesHuman, Knight, Rogue
supertypesLegendary
text{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
toughness1
typeLegendary Creature — Human Knight Rogue
typesCreature
uuid538847a0-69d4-537d-a5de-cf80f4964f0c
variations43b9750c-3075-589f-af91-b61835a746f8, 62814d9c-45d6-564c-a9b9-1b76cfed9a13
watermark
setNameAssassin's Creed

Identifiers

id7520
cardKingdomEtchedId
cardKingdomFoilId298610
cardKingdomId298274
cardsphereFoilId123386
cardsphereId123205
deckboxId92572
mcmId775458
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id741b268f-4f6e-5ae4-9221-f2ce275e1d5d
mtgoFoilId
mtgoId128096
multiverseId667655
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId42ca7f13-df00-4904-a7be-44f94272bfee
scryfallIllustrationId2b8c8e46-96d2-4743-bce7-0b8d63dd8e86
scryfallOracleId95892392-2ed3-4c1a-bbaa-4083f526769c
tcgplayerEtchedProductId
tcgplayerProductId556343
uuid538847a0-69d4-537d-a5de-cf80f4964f0c

Legalities

id7520
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid538847a0-69d4-537d-a5de-cf80f4964f0c
vintageLegal

Purchase URLs

id7520
cardKingdomhttps://mtgjson.com/links/d6f9e7aa9426c2ff
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c8c496c378a6f594
cardmarket
tcgplayerhttps://mtgjson.com/links/aa574b66bff69088
tcgplayerEtched
uuid538847a0-69d4-537d-a5de-cf80f4964f0c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified谢伊·寇马可传奇生物 — 人类/骑士/浪客{1}:由对手操控的永久物均失去辟邪、不灭、保护、帷幕与守护异能直到回合结束。
每当一个由对手操控的生物成为由你操控之咒语或异能的目标时,在该生物上放置一个赏金指示物。
每当一个其上有赏金指示物的生物死去时,在谢伊·寇马可上放置两个+1/+1指示物。
668135
FrenchShay CormacCréature légendaire — humain et chevalier et gredin{1} : Les permanents que vos adversaires contrôlent perdent la défense talismanique, l'indestructible, la protection, le linceul et la parade jusqu'à la fin du tour.
À chaque fois qu'une créature qu'un adversaire contrôle devient la cible d'un sort ou d'une capacité que vous contrôlez, mettez un marqueur « prime » sur cette créature.
À chaque fois qu'une créature avec un marqueur « prime » sur elle meurt, mettez deux marqueurs +1/+1 sur Shay Cormac.
667895
GermanShay CormacLegendäre Kreatur — Mensch, Ritter, Räuber{1}: Permanente, die deine Gegner kontrollieren, verlieren Abwehr, Fluchsicherheit, Schutz, Unzerstörbarkeit und Verhülltheit bis zum Ende des Zuges.
Immer wenn eine Kreatur, die ein Gegner kontrolliert, das Ziel eines Zauberspruchs oder einer Fähigkeit wird, den bzw. die du kontrollierst, lege eine Kopfgeldmarke auf sie.
Immer wenn eine Kreatur mit einer Kopfgeldmarke stirbt, lege zwei +1/+1-Marken auf Shay Cormac.
667735
ItalianShay CormacCreatura Leggendaria — Farabutto Cavaliere Umano{1}: I permanenti controllati dai tuoi avversari perdono anti-malocchio, egida, indistruttibile, protezione e velo fino alla fine del turno.
Ogniqualvolta una creatura controllata da un avversario diventa bersaglio di una magia o un'abilità che controlli, metti un segnalino taglia su quella creatura.
Ogniqualvolta una creatura con un segnalino taglia muore, metti due segnalini +1/+1 su Shay Cormac.
667975
Japaneseシェイ・コーマック伝説のクリーチャー — 人間・騎士・ならず者{1}:ターン終了時まで、対戦相手がコントロールしているすべてのパーマネントは呪禁と破壊不能とプロテクションと被覆と護法を失う。
対戦相手がコントロールしているクリーチャー1体が、あなたがコントロールしていて呪文や能力である1つの対象になるたび、そのクリーチャーの上に賞金カウンター1個を置く。
賞金カウンターが置かれているクリーチャー1体が死亡するたび、シェイ・コーマックの上に+1/+1カウンター2個を置く。
668055
SpanishShay CormacCriatura legendaria — Bribón caballero humano{1}: Los permanentes que controlan tus oponentes pierden las habilidades de antimaleficio, indestructible, protección, velo y rebatir hasta el final del turno.
Siempre que una criatura que controla un oponente sea objetivo de un hechizo o habilidad que controlas, pon un contador de recompensa sobre esa criatura.
Siempre que una criatura con un contador de recompensa sobre ella muera, pon dos contadores +1/+1 sobre Shay Cormac.
667815

Rulings

datetext
2024-07-05Because damage remains marked on a creature until damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shay Cormac’s first ability resolves later during that turn. This is notably not the case with protection, as protection prevents damage.
2024-07-05If a permanent enters the battlefield under an opponent’s control with hexproof, indestructible, protection, shroud, and/or ward after Shay Cormac’s first ability resolves, it won’t lose that ability until you activate Shay Cormac’s first ability again. The same is true if an opponent’s permanent gains one of those abilities after Shay Cormac’s first ability resolves.
2024-07-05Shay Cormac’s last ability looks for any bounty counter on a creature, not just one from that Shay Cormac. For example, if players A and B each control a Shay Cormac and player A has put a bounty counter on player C’s creature, both players A and B will put two +1/+1 counters on their respective Shay Cormacs when that creature dies.
2024-07-05Shay Cormac’s second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.

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