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Stirring Bard CLB

Card

id18252
artistRaluca Marinescu
artistIds1922e455-d09b-4922-afec-5f6fb5bb5111
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank9361
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextAt the first sign of danger, she breaks out the power chords.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDefender, Mantle of Inspiration
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameStirring Bard
number195
originalPrintings
originalReleaseDate
originalTextDefender
When Stirring Bard enters the battlefield, you take the initiative.
Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn.
otherFaceIds
power0
printingsCLB
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
side
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesDragon, Bard
supertypes
textDefender
When this creature enters, you take the initiative.
Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn.
toughness4
typeCreature — Dragon Bard
typesCreature
uuid295f998b-6ef9-579b-9d9a-320b80bab605
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18252
cardKingdomEtchedId
cardKingdomFoilId261696
cardKingdomId261303
cardsphereFoilId
cardsphereId89203
deckboxId65350
mcmId660897
mcmMetaId408711
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id016f591d-cdd4-5748-897f-6afdb749de69
mtgoFoilId
mtgoId100414
multiverseId563078
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd06d9d83-d1e6-4499-a1ac-6f865159f6b6
scryfallIllustrationId128898a0-ef8e-4bb4-ba57-79e7ea2284e4
scryfallOracleId2583836d-7fd3-47b3-9b69-6814efe54a90
tcgplayerEtchedProductId
tcgplayerProductId273341
uuid295f998b-6ef9-579b-9d9a-320b80bab605

Legalities

id18252
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperBanned
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid295f998b-6ef9-579b-9d9a-320b80bab605
vintageLegal

Purchase URLs

id18252
cardKingdomhttps://mtgjson.com/links/48ffddfeb8028750
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7ff0247c85ef22b2
cardmarkethttps://mtgjson.com/links/ef092a0c6a013f1b
tcgplayerhttps://mtgjson.com/links/c75ccab46186a878
tcgplayerEtched
uuid295f998b-6ef9-579b-9d9a-320b80bab605

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified振奋吟游诗人一察觉危险,她就会奏出强力和弦。生物 — 龙/诗人守军
当振奋吟游诗人进战场时,你掌握先制。
激励光环~{T}:目标生物获得威慑与敏捷异能直到回合结束。
566318
Chinese Traditional振奮吟遊詩人一察覺危險,她就會奏出強力和弦。生物 ~龍/詩人守軍
當振奮吟遊詩人進戰場時,你掌握先制。
激勵光環~{T}:目標生物獲得威懾與敏捷異能直到回合結束。
566678
FrenchBarde poignanteAu premier signe de danger, elle se lance dans une fugue en accord majeur.Créature — dragon et bardeDéfenseur
Quand la Barde poignante arrive sur le champ de bataille, vous prenez l'initiative.
Manteau d'inspiration — {T} : Une créature ciblée acquiert la menace et la célérité jusqu'à la fin du tour.
564158
GermanMitreißende BardinBeim ersten Anzeichen von Gefahr spielt sie die Akkorde der Macht.Kreatur — Drache, BardeVerteidiger
Wenn die Mitreißende Bardin ins Spiel kommt, übernimmst du die Initiative.
Mantel der Inspiration — {T}: Eine Kreatur deiner Wahl erhält Bedrohlichkeit und Eile bis zum Ende des Zuges.
563438
ItalianBardo RidestanteAl primo segnale di pericolo, intona gli accordi potenti.Creatura — Bardo DragoDifensore
Quando il Bardo Ridestante entra nel campo di battaglia, prendi l'iniziativa.
Manto di Ispirazione — {T}: Una creatura bersaglio ha minacciare e rapidità fino alla fine del turno.
564518
Japanese奮起させるバード危険を察するやいなや、彼女は激しく力の音色をかき鳴らす。クリーチャー — ドラゴン・バード防衛
奮起させるバードが戦場に出たとき、あなたはイニシアチブを得る。
声援の装い ― {T}:クリーチャー1体を対象とする。ターン終了時まで、それは威迫と速攻を得る。
564878
Korean마음을 휘젓는 바드위험을 알리는 첫 신호를 마주했을 때, 그녀는 힘의 선율을 퉁겨냈다.생물 — 용 음유시인수비태세
마음을 휘젓는 바드가 전장에 들어올 때, 당신이 이니셔티브를 차지한다.
고양감의 망토 — {T}: 생물을 목표로 정한다. 그 생물은 턴종료까지 호전적 및 신속을 얻는다.
565238
Portuguese (Brazil)Barda DespertadoraAo primeiro sinal de perigo, ela toca os acordes potentes.Criatura — Dragão BardoDefensor
Quando Barda Despertadora entra no campo de batalha, você assume a dianteira.
Manto da inspiração — {T}: A criatura alvo ganha ameaçar e ímpeto até o final do turno.
565598
RussianПробуждающий БардПри первых признаках опасности она берет мощные аккорды.Существо — Дракон БардЗащитник
Когда Пробуждающий Бард выходит на поле битвы, вы получаете инициативу.
Покров вдохновения — {T}: целевое существо получает Угрозу и Ускорение до конца хода.
565958
SpanishBardo alentadoraDesata el poder de las cuerdas ante el mínimo indicio de peligro.Criatura — Bardo dragónDefensor.
Cuando la Bardo alentadora entre al campo de batalla, tomas la iniciativa.
Manto de inspiración — {T}: La criatura objetivo gana las habilidades de amenaza y prisa hasta el final del turno.
563798

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

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