Other printings of "Darksteel Garrison": PLST #FUT-167 FUT #167
| id | 72736 |
|---|---|
| artist | David Martin |
| artistIds | 996ad764-4ae0-4952-8bb5-5a75c9d68275 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 18058 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | future |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | 1 |
| keywords | Fortify |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2} |
| manaValue | 2 |
| name | Darksteel Garrison |
| number | FUT-167 |
| originalPrintings | |
| originalReleaseDate | 2019-11-07 |
| originalText | |
| otherFaceIds | |
| power | |
| printings | FUT, PLST |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | PLST |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']} |
| subsets | |
| subtypes | Fortification |
| supertypes | |
| text | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.) |
| toughness | |
| type | Artifact — Fortification |
| types | Artifact |
| uuid | 2cd416e0-205c-5caa-8776-ebf9aca7de50 |
| variations | |
| watermark | |
| setName | The List |
| id | 72736 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 229661 |
| cardsphereFoilId | |
| cardsphereId | 63544 |
| deckboxId | 48449 |
| mcmId | 423571 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 29e8f251-bbf9-5af9-b5e7-745bbbc77a40 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 84648c7d-fc6a-40cb-96c8-f3a061ebc355 |
| scryfallIllustrationId | 5cb21dfd-ad8b-426b-87ce-26d8967bfdb3 |
| scryfallOracleId | 48bf020e-45b9-4c27-82e0-80d942656a67 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 202943 |
| uuid | 2cd416e0-205c-5caa-8776-ebf9aca7de50 |
| id | 72736 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 2cd416e0-205c-5caa-8776-ebf9aca7de50 |
| vintage | Legal |
| id | 72736 |
|---|---|
| cardKingdom | https://mtgjson.com/links/4ed2134852d307b2 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/b273e2cf416183fd |
| tcgplayerEtched | |
| uuid | 2cd416e0-205c-5caa-8776-ebf9aca7de50 |
No foreign data.
| date | text |
|---|---|
| 2007-05-01 | Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules. |
| 2007-05-01 | If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed. |
| 2007-05-01 | The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana. |
| 2007-05-01 | The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible. |
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