| id | 48786 |
|---|---|
| artist | Dan Murayama Scott |
| artistIds | f852fa13-137e-40f2-bbc1-0f01df09c0e0 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 9021 |
| edhrecSaltiness | 1.99 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | Sometimes a little chaos is in order. |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {6}{R}{R} |
| manaValue | 8 |
| name | Scrambleverse |
| number | 153 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. |
| otherFaceIds | |
| power | |
| printings | M12 |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | M12 |
| side | |
| signature | |
| sourceProducts | {'foil': ['5dc966e9-8d5d-56ba-8d17-4a2d12bcf6b1', '62910a66-6ebe-5167-920b-2f8619667866'], 'nonfoil': ['2d09f940-aa52-5a53-8d78-564b357001a4', '62910a66-6ebe-5167-920b-2f8619667866', '636c38ed-3238-5dd5-bf2e-204c38583c67']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents. |
| toughness | |
| type | Sorcery |
| types | Sorcery |
| uuid | e264b6b3-aa4e-585d-8257-1843e0dc5df9 |
| variations | |
| watermark | |
| setName | Magic 2012 |
| id | 48786 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 185393 |
| cardKingdomId | 185127 |
| cardsphereFoilId | 27133 |
| cardsphereId | 27134 |
| deckboxId | 18711 |
| mcmId | 247915 |
| mcmMetaId | 203474 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 5ce0e9f9-e3fa-5672-8147-2a95b83597fa |
| mtgoFoilId | 41476 |
| mtgoId | 41475 |
| multiverseId | 220300 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 2b61fa9d-3f69-4632-be0e-09924ca88501 |
| scryfallIllustrationId | 9c9bd80b-6088-4e4a-be82-2228dd09f855 |
| scryfallOracleId | 35fe3c61-8eaa-465d-ac34-63efda72fef2 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 47634 |
| uuid | e264b6b3-aa4e-585d-8257-1843e0dc5df9 |
| id | 48786 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | e264b6b3-aa4e-585d-8257-1843e0dc5df9 |
| vintage | Legal |
| id | 48786 |
|---|---|
| cardKingdom | https://mtgjson.com/links/7be134e90f68172a |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/39e38ba9c2d136f6 |
| cardmarket | https://mtgjson.com/links/86cca49bf0c57948 |
| tcgplayer | https://mtgjson.com/links/ef993b39f6bde678 |
| tcgplayerEtched | |
| uuid | e264b6b3-aa4e-585d-8257-1843e0dc5df9 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 搅乱世界 | 有时一点混乱也算是有序。 | 法术 | 对每个非地永久物而言,分别为其随机选择一位牌手。 然后每位牌手分别获得以此法选择的永久物之操控权。 重置这些永久物。 | 263030 | |
| Chinese Traditional | 攪亂世界 | 有時一點混亂也算是有序。 | 巫術 | 對每個非地永久物而言,分別為其隨機選擇一位玩家。 然後每位玩家分別獲得以此法選擇的永久物之操控權。 重置這些永久物。 | 263279 | |
| French | Mêlunivers | Parfois, l'ordre du jour est au chaos. | Rituel | Pour chaque permanent non-terrain, choisissez un joueur au hasard. Puis chaque joueur acquiert le contrôle de chaque permanent pour lequel il a été choisi. Dégagez ces permanents. | 263528 | |
| German | Tohuwabohu | Manchmal muss einfach etwas Chaos sein. | Hexerei | Bestimme für jede bleibende Karte außer Ländern zufällig einen Spieler. Dann übernimmt jeder Spieler die Kontrolle über alle bleibenden Karten, für die er bestimmt wurde. Enttappe diese bleibenden Karten. | 263777 | |
| Italian | Mischiauniverso | A volte un po' di caos è all'ordine del giorno. | Stregoneria | Per ogni permanente non terra, scegli un giocatore a caso. Poi ogni giocatore prende il controllo di ogni permanente per cui è stato scelto. STAPpa quei permanenti. | 264026 | |
| Japanese | 世界混ぜ | ちょっとした混沌こそ秩序であることもある。 | ソーサリー | 土地でないパーマネント1つにつき、プレイヤーを無作為に1人選ぶ。 その後、各プレイヤーは自分が選ばれた各パーマネントのコントロールを得る。 それらのパーマネントをアンタップする。 | 264275 | |
| Korean | 뒤죽박죽세상 | 때떄로 질서에는 작은 혼돈이 필요하다. | 집중마법 | 대지가 아닌 각 지속물마다 플레이어 한 명씩을 무작위로 선택한다. 그리고 나서 각 플레이어는 자신이 선택된 각 지속물의 조종권을 얻는다. 그 지속물들을 언탭한다. | ||
| Portuguese (Brazil) | Tumultoverso | Algumas vezes, um pequeno caos é ordem. | Feitiço | Para cada permanente que não seja terreno, escolha um jogador aleatoriamente. Depois, cada jogador ganha o controle de cada permanente para a qual foi escolhido. Desvire aquelas permanentes. | 264524 | |
| Russian | Кутерьма | Иногда небольшой хаос вполне логичен. | Волшебство | Для каждого не являющегося землей перманента выберите случайного игрока. Затем каждый игрок получает контроль над каждым перманентом, для которого он был выбран. Разверните те перманенты. | 264773 | |
| Spanish | Confusiverso | A veces el orden es algo caótico. | Conjuro | Por cada permanente que no sea tierra, elige un jugador al azar. Luego cada jugador gana el control de cada permanente para el cual fue elegido. Endereza esos permanentes. | 265022 |
| date | text |
|---|---|
| 2011-09-22 | All of the control-change effects happen at the same time. |
| 2011-09-22 | Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it. |
| 2011-09-22 | For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller. |
| 2011-09-22 | Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities. |
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