← Back Card Profile (by Name)

Snubhorn Sentry PLST

Other printings of "Snubhorn Sentry": PLST #RIX-23 RIX #23

Card

id70295
artistAaron Miller
artistIdsfc021f3d-773a-4706-bbe7-f602324f511f
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank18852
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThey're fun to train—if you like stubborn, aggressive, and fiercely territorial.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameSnubhorn Sentry
numberRIX-23
originalPrintings
originalReleaseDate2020-09-01
originalText
otherFaceIds
power0
printingsPLST, RIX
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1fc1a634-d083-59eb-8194-2e6da14e912e', '2800a616-d844-5f9f-b23c-634aa401c04f', '2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '64143552-b778-5cdb-a29f-af955ef626e8', '82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']}
subsets
subtypesDinosaur
supertypes
textAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +3/+0 as long as you have the city's blessing.
toughness3
typeCreature — Dinosaur
typesCreature
uuid25d11a4f-8385-55c1-a683-e258551ae467
variations
watermark
setNameThe List

Identifiers

id70295
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId229264
cardsphereFoilId
cardsphereId71754
deckboxId53288
mcmId498750
mcmMetaId236173
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8fd37c34-09f8-58f2-8397-b5c8a8b4ceed
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId77642e28-24db-4082-971c-e7137c305a39
scryfallIllustrationId268ef247-2519-4f98-8272-d5d7d866c1af
scryfallOracleIdfc8d3933-f7fe-4849-aae7-737ce6f067de
tcgplayerEtchedProductId
tcgplayerProductId203337
uuid25d11a4f-8385-55c1-a683-e258551ae467

Legalities

id70295
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid25d11a4f-8385-55c1-a683-e258551ae467
vintageLegal

Purchase URLs

id70295
cardKingdomhttps://mtgjson.com/links/723f902a5241c62b
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/8348c7e3a987552a
tcgplayerhttps://mtgjson.com/links/48064b3211b4c9ad
tcgplayerEtched
uuid25d11a4f-8385-55c1-a683-e258551ae467

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
2018-01-19Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
2018-01-19If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
2018-01-19If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
2018-01-19Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
2018-01-19Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

Tip: bookmark this page with your query parameters for quick access.