| id | 53801 |
|---|---|
| artist | Jonas De Ro |
| artistIds | 561ebf9e-8d93-4b57-8156-8826d0c19601 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 17488 |
| edhrecSaltiness | 0.02 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Menace |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{R} |
| manaValue | 2 |
| name | Smelted Chargebug |
| number | 139 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Menace When Smelted Chargebug enters the battlefield, you get {E}{E} (two energy counters). Whenever Smelted Chargebug attacks, you may pay {E}. If you do, another target attacking creature gets +1/+0 and gains menace until end of turn. |
| otherFaceIds | |
| power | 1 |
| printings | MH3 |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MH3 |
| side | |
| signature | |
| sourceProducts | {'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f'], 'nonfoil': ['e8ab70bf-ab6c-51b0-9f3d-690c882d500f']} |
| subsets | |
| subtypes | Insect |
| supertypes | |
| text | Menace When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, another target attacking creature gets +1/+0 and gains menace until end of turn. |
| toughness | 3 |
| type | Artifact Creature — Insect |
| types | Artifact, Creature |
| uuid | 41c24fa2-edcd-5eaf-bbdf-5202b3a4bb26 |
| variations | |
| watermark | |
| setName | Modern Horizons 3 |
| id | 53801 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 297232 |
| cardKingdomId | 296737 |
| cardsphereFoilId | |
| cardsphereId | 121691 |
| deckboxId | 91449 |
| mcmId | 772401 |
| mcmMetaId | 435513 |
| mtgArenaId | 90989 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 7ad36827-6f0e-584f-bf83-5a331c7b9d11 |
| mtgoFoilId | |
| mtgoId | 126295 |
| multiverseId | 662291 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 7dad40bf-2cd0-47f5-a878-9a289d1d58d0 |
| scryfallIllustrationId | 9dbb2c63-3fdb-4223-ad8f-9ebb3c23a758 |
| scryfallOracleId | 8bc30bd5-554e-4fcf-9dec-c7634921858a |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 553305 |
| uuid | 41c24fa2-edcd-5eaf-bbdf-5202b3a4bb26 |
| id | 53801 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | Legal |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 41c24fa2-edcd-5eaf-bbdf-5202b3a4bb26 |
| vintage | Legal |
| id | 53801 |
|---|---|
| cardKingdom | https://mtgjson.com/links/4622d2af3eed73ec |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/77b72a1d137cbe1c |
| cardmarket | https://mtgjson.com/links/8515c2f2be85115e |
| tcgplayer | https://mtgjson.com/links/af672c597ae825a0 |
| tcgplayerEtched | |
| uuid | 41c24fa2-edcd-5eaf-bbdf-5202b3a4bb26 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 热熔充电虫 | 神器生物 — 昆虫 | 威慑 当热熔充电虫进战场时,你得到{E}{E}(两个能量指示物)。 每当热熔充电虫攻击时,你可以支付{E}。若你如此作,则直到回合结束,另一个目标进行攻击的生物得+1/+0且获得威慑异能。 | 663943 | ||
| French | Insectivolt de fonderie | Créature-artefact — insecte | Menace Quand l'Insectivolt de fonderie arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »). À chaque fois que l'Insectivolt de fonderie attaque, vous pouvez payer {E}. Si vous faites ainsi, une autre créature attaquante ciblée gagne +1/+0 et acquiert la menace jusqu'à la fin du tour. | 662999 | ||
| German | Schmelzguss-Ladungskäfer | Artefaktkreatur — Insekt | Bedrohlich Wenn der Schmelzguss-Ladungskäfer ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken). Immer wenn der Schmelzguss-Ladungskäfer angreift, kannst du {E} bezahlen. Falls du dies tust, erhält eine andere angreifende Kreatur deiner Wahl +1/+0 und Bedrohlichkeit bis zum Ende des Zuges. | 662527 | ||
| Italian | Elettropulce Fusa | Creatura Artefatto — Insetto | Minacciare Quando l'Elettropulce Fusa entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). Ogniqualvolta l'Elettropulce Fusa attacca, puoi pagare {E}. Se lo fai, un'altra creatura attaccante bersaglio prende +1/+0 e ha minacciare fino alla fine del turno. | 663235 | ||
| Japanese | 精錬された蓄電虫 | アーティファクト・クリーチャー — 昆虫 | 威迫 精錬された蓄電虫が戦場に出たとき、{E}{E}(エネルギー・カウンター2個)を得る。 精錬された蓄電虫が攻撃するたび、{E}を支払ってもよい。そうしたなら、これでない攻撃クリーチャー1体を対象とする。ターン終了時まで、それは+1/+0の修整を受け威迫を得る。 | 663471 | ||
| Portuguese (Brazil) | Inseto de Carga Fundido | Criatura Artefato — Inseto | Ameaçar Quando Inseto de Carga Fundido entra no campo de batalha, você recebe {E}{E} (dois marcadores de energia). Toda vez que Inseto de Carga Fundido ataca, você pode pagar {E}. Se fizer isso, outra criatura atacante alvo recebe +1/+0 e ganha ameaçar até o final do turno. | 663707 | ||
| Spanish | Escargabajo fundido | Criatura artefacto — Insecto | Amenaza. Cuando el Escargabajo fundido entre al campo de batalla, obtienes {E}{E} (dos contadores de energía). Siempre que el Escargabajo fundido ataque, puedes pagar {E}. Si lo haces, otra criatura atacante objetivo obtiene +1/+0 y gana la habilidad de amenaza hasta el final del turno. | 662763 |
| date | text |
|---|---|
| 2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-06-07 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-06-07 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-06-07 | {E} is the energy symbol. It represents one energy counter. |
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