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Shorecrasher Mimic EVE

Card

id31814
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank28158
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextThe Aurora replaced the changelings' innocence with malice and their curiosity with hunger.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G/U}
manaValue2
nameShorecrasher Mimic
number159
originalPrintings
originalReleaseDate
originalTextWhenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
otherFaceIds
power2
printingsEVE
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeEVE
side
signature
sourceProducts{'foil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'bc72c7eb-30ae-584e-9ca3-42f446fdb5a6'], 'nonfoil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'a4082250-6a21-565d-992a-ed1bb74c10bc', 'd757ea36-27bb-5e56-b929-254fa742c7ea', 'eeaa6c2d-986b-5522-a450-72d606470de8']}
subsets
subtypesShapeshifter
supertypes
textWhenever you cast a spell that's both green and blue, this creature has base power and toughness 5/3 until end of turn and gains trample until end of turn.
toughness1
typeCreature — Shapeshifter
typesCreature
uuide6432886-ffd5-5559-99c6-0669532319e0
variations
watermark
setNameEventide

Identifiers

id31814
cardKingdomEtchedId
cardKingdomFoilId125324
cardKingdomId125102
cardsphereFoilId17083
cardsphereId17084
deckboxId3885
mcmId19621
mcmMetaId10009
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id92292367-fdca-5313-bce2-fbd04facd28d
mtgoFoilId30011
mtgoId30010
multiverseId151147
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId24babb9e-edc8-484b-9db4-18abbafdf096
scryfallIllustrationIdbb00ed75-7cc3-4ba6-8378-f6f33ceef825
scryfallOracleId3da837db-b3e9-46e4-939d-54ab43af94d9
tcgplayerEtchedProductId
tcgplayerProductId27200
uuide6432886-ffd5-5559-99c6-0669532319e0

Legalities

id31814
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuide6432886-ffd5-5559-99c6-0669532319e0
vintageLegal

Purchase URLs

id31814
cardKingdomhttps://mtgjson.com/links/fe6ea4f93ba62e9f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/617ada2ab9476aa5
cardmarkethttps://mtgjson.com/links/cb062d8904e8abed
tcgplayerhttps://mtgjson.com/links/3287d957a9a38a3a
tcgplayerEtched
uuide6432886-ffd5-5559-99c6-0669532319e0

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified破岸拟态妖极光降临,让化形的天真转为恶意,好奇心变成饥渴。生物~变形兽每当你使用一个含绿蓝双色的咒语时,破岸拟态妖成为5/3且获得践踏异能直到回合结束。180967
FrenchMimique du rivageL'Aurore a remplacé l'innocence des changelins par la malice et leur curiosité par la voracité.Créature : changeformeÀ chaque fois que vous jouez un sort qui est à la fois vert et bleu, le Mimique du rivage devient 5/3 et acquiert le piétinement jusqu'à la fin du tour.181867
GermanStrandhüpfer-NachäfferDie Aurora ersetzte die Unschuld der Wandelwichte durch Bösartigkeit und ihre Neugier durch Hunger.Kreatur — GestaltwandlerImmer wenn du einen Zauberspruch spielst, der sowohl grün als auch blau ist, wird der Strandhüpfer-Nachäffer 5/3 und verursacht Trampelschaden (beides bis zum Ende des Zuges).181687
ItalianMimic CostieroLa Luminaria sostituì l'innocenza dei cangianti con la malizia e la loro curiosità con la fame.Creatura — PolimorfoOgniqualvolta giochi una magia verde e blu, il Mimic Costiero diventa 5/3 e ha travolgere fino alla fine del turno.181507
Japanese岸砕きのミミックオーロラは、変わり身の無垢さを敵意へと、好奇心を飢えへと変えてしまった。クリーチャー — 多相の戦士あなたが緑であり青である呪文をプレイするたび、岸砕きのミミックはターン終了時まで5/3になるとともにトランプルを得る。181147
Portuguese (Brazil)Mímico do Ataque CosteiroA Aurora substituiu a inocência dos morfolóides pela maldade e a sua curiosidade pela fome.Criatura — MetamorfoToda vez que você joga uma mágica que é verde e azul, Mímico do Ataque Costeiro torna-se 5/3 e ganha atropelar até o final do turno.182047
RussianПодражатель ПрибояАврора подменила простодушие перевертышей злым умыслом, а их любознательность голодом.Существо — ИмитаторКаждый раз, когда вы разыгрываете заклинание, которое одновременно является и зеленым и синим, Подражатель Прибоя становится 5/3 и получает Пробивной удар до конца хода.181327
SpanishMímico azotacostasLa Aurora celeste reemplazó la inocencia de los cambiaformas con malicia y su curiosidad con ansia.Criatura — MetamorfoSiempre que juegues un hechizo que sea tanto verde como azul, el Mímico azotacostas se convierte en 5/3 y gana la habilidad de arrollar hasta el final del turno.180787

Rulings

datetext
2008-08-01Any other abilities the Mimic may have gained are not affected.
2008-08-01If you cast a spell that’s the two appropriate colors for the second time in a turn, the ability triggers again. The Mimic will once again become the power and toughness stated in its ability, which could overwrite power- and toughness-setting effects that have been applied to it in the meantime.
2008-08-01The ability triggers whenever you cast a spell that’s both of its listed colors. It doesn’t matter whether that spell also happens to be any other colors.
2009-10-01The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.

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