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Summons of Saruman LTC

Other printings of "Summons of Saruman": LTC #70 LTC #150 LTC #480

Card

id47201
artistSvetlin Velinov
artistIdsffd063ae-c097-4f26-b2e6-b1e2137708bc
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank5298
edhrecSaltiness0.21
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAmass, Flashback, Mill
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{X}{U}{R}
manaValue2
nameSummons of Saruman
number480
originalPrintings
originalReleaseDate2023-11-03
originalTextAmass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost.
Flashback—{3}{U}{R}, Exile X cards from your graveyard.
otherFaceIds
power
printingsLTC
promoTypessilverfoil, scroll, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeLTC
side
signature
sourceProducts{'foil': ['5e0b4a30-76aa-500b-872b-5ab87dd6f399'], 'nonfoil': ['5e0b4a30-76aa-500b-872b-5ab87dd6f399']}
subsets
subtypes
supertypes
textAmass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Flashback—{3}{U}{R}, Exile X cards from your graveyard.
toughness
typeSorcery
typesSorcery
uuidfc9f10cb-58c1-56ae-8e23-2d74a1b769d4
variations025b1d88-7ea8-5eb0-981e-6eef81b4ce2f, fab389dc-477f-503d-b3bf-748cd1156eda
watermark
setNameTales of Middle-earth Commander

Identifiers

id47201
cardKingdomEtchedId
cardKingdomFoilId286094
cardKingdomId286014
cardsphereFoilId111220
cardsphereId
deckboxId85161
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide7b88880-1a61-5f65-aae5-8f3760dccd61
mtgoFoilId
mtgoId120050
multiverseId636443
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId693ee4bd-b4cb-42d2-a968-d23f98fe4773
scryfallIllustrationId85e4db56-50e9-478d-9cee-c9816c18ad71
scryfallOracleIdaede5485-7b8c-4e29-a3a4-9a3513dc733f
tcgplayerEtchedProductId
tcgplayerProductId518030
uuidfc9f10cb-58c1-56ae-8e23-2d74a1b769d4

Legalities

id47201
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidfc9f10cb-58c1-56ae-8e23-2d74a1b769d4
vintageLegal

Purchase URLs

id47201
cardKingdomhttps://mtgjson.com/links/e8bbcffdef00295f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6208702f52b299d8
cardmarket
tcgplayerhttps://mtgjson.com/links/cd295036c60dcf33
tcgplayerEtched
uuidfc9f10cb-58c1-56ae-8e23-2d74a1b769d4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-06-16Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
2023-06-16Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
2023-06-16If the spell has {X} in its mana cost, you must choose 0 as the value of X.
2023-06-16If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
2023-06-16If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
2023-06-16If you want to cast one of the milled cards, you cast it as part of the resolution of Summons of Saruman. You can't wait to cast the spell later in the turn. Timing permissions based on the card's type are ignored.
2023-06-16In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
2023-06-16Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
2023-06-16Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
2023-06-16To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

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