← Back Card Profile (by Name)

Spire Winder RIX

Card

id85149
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank27733
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameSpire Winder
number57
originalPrintings
originalReleaseDate
originalTextFlying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.
otherFaceIds
power2
printingsRIX
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeRIX
side
signature
sourceProducts{'foil': ['307394ca-be46-5a6c-a688-2f351a3f75db', 'fc73bbcf-609a-56dc-86b5-274472801dad'], 'nonfoil': ['307394ca-be46-5a6c-a688-2f351a3f75db', '808ac0ec-65e0-5d23-be63-e211ef41e2cd']}
subsets
subtypesSnake
supertypes
textFlying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +1/+1 as long as you have the city's blessing.
toughness3
typeCreature — Snake
typesCreature
uuid6e1b7fdd-2d8f-5bd7-89b7-2223f5173580
variations
watermark
setNameRivals of Ixalan

Identifiers

id85149
cardKingdomEtchedId
cardKingdomFoilId216423
cardKingdomId216211
cardsphereFoilId53271
cardsphereId53270
deckboxId37801
mcmId315393
mcmMetaId236192
mtgArenaId66731
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc790aa18-f0ff-51b6-a323-ff145e26492d
mtgoFoilId
mtgoId66567
multiverseId439714
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdaca438d7-1134-4fee-9fad-85c3b1abe8ed
scryfallIllustrationId0ea68507-ecdb-4982-a033-cbdd6f40d9c4
scryfallOracleIde8cfb24a-7e52-4e39-a9e1-969b4a65b62e
tcgplayerEtchedProductId
tcgplayerProductId155813
uuid6e1b7fdd-2d8f-5bd7-89b7-2223f5173580

Legalities

id85149
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid6e1b7fdd-2d8f-5bd7-89b7-2223f5173580
vintageLegal

Purchase URLs

id85149
cardKingdomhttps://mtgjson.com/links/b1d2ded51c9d936d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/822506de3a6bae37
cardmarkethttps://mtgjson.com/links/afdd82ab0bd0c787
tcgplayerhttps://mtgjson.com/links/0e169cea67139fbe
tcgplayerEtched
uuid6e1b7fdd-2d8f-5bd7-89b7-2223f5173580

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified尖顶缠蟒生物 ~蛇飞行
登殿(如果你操控十个或更多永久物,则于这盘游戏接下来的时段中,你得到黄金城祝福。)
只要你有黄金城祝福,尖顶缠蟒便得+1/+1。
441541
Chinese Traditional尖頂纏蟒生物 ~蛇飛行
登殿(如果你操控十個或更多永久物,則於這盤遊戲接下來的時段中,你得到黃金城祝福。)
只要你有黃金城祝福,尖頂纏蟒便得+1/+1。
441744
FrenchEnrouleur des toursCréature : serpentVol
Ascension (Si vous contrôlez au moins dix permanents, vous gagnez l'agrément de la cité pour le reste de la partie.)
L'Enrouleur des tours gagne +1/+1 tant que vous avez l'agrément de la cité.
440323
GermanTurmflugschlangeKreatur — OphisFliegend
Aufstieg (Falls du zehn oder mehr bleibende Karten kontrollierst, erhältst du für den Rest der Partie den Segen der Stadt.)
Die Turmflugschlange erhält +1/+1, solange du den Segen der Stadt hast.
439917
ItalianSerpeggiante delle GuglieCreatura — SerpenteVolare
Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.)
Il Serpeggiante delle Guglie prende +1/+1 fintanto che hai la benedizione della città.
440526
Japanese尖塔這いクリーチャー — 蛇飛行
昇殿(あなたがパーマネントを10個以上コントロールしているなら、このゲームの間、あなたは都市の承認を得る。)
あなたが都市の承認を持っているかぎり、尖塔這いは+1/+1の修整を受ける。
440729
Korean첩탑 수호자생물 — 뱀비행
승격 (당신이 지속물을 열 개 이상 조종한다면, 당신은 이 게임이 끝날 때까지 도시의 축복을 받는다.)
당신이 도시의 축복을 가진 한 첨탑 수호자는 +1/+1을 받는다.
440932
Portuguese (Brazil)Serpenteador das TorresCriatura — CobraVoar
Ascender (Se você controla dez ou mais permanentes, você recebe a bênção da cidade pelo restante do jogo.)
Serpenteador das Torres receberá +1/+1 enquanto você tiver a bênção da cidade.
441135
RussianИзвилистый Змей ШпилейСущество — ЗмеяПолет
Возвышение (Если под вашим контролем есть десять или больше перманентов, вы получаете благословение города до конца партии.)
Извилистый Змей Шпилей получает +1/+1, пока у вас есть благословение города.
441338
SpanishRecorreagujasCriatura — VíboraVuela.
Ascender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)
El Recorreagujas obtiene +1/+1 mientras tengas la bendición de la ciudad.
440120

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
2018-01-19Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
2018-01-19If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
2018-01-19If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
2018-01-19Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
2018-01-19Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

Tip: bookmark this page with your query parameters for quick access.