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Summoner's Bond CN2

Card

id22320
artistJesper Ejsing
artistIdsa5f8354a-8b51-4e59-96b2-0e3aeae4fa1d
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsdraft
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDouble agenda
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameSummoner's Bond
number11
originalPrintings
originalReleaseDate
originalTextDouble agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.
otherFaceIds
power
printingsCN2
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCN2
side
signature
sourceProducts{'foil': ['c832a9c7-29c8-5e0b-9abf-eb9b9618cf23'], 'nonfoil': ['c832a9c7-29c8-5e0b-9abf-eb9b9618cf23']}
subsets
subtypes
supertypes
textDouble agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.
toughness
typeConspiracy
typesConspiracy
uuid6872e47c-e95a-50a1-b806-cac1e354aee9
variations
watermarkconspiracy
setNameConspiracy: Take the Crown

Identifiers

id22320
cardKingdomEtchedId
cardKingdomFoilId208402
cardKingdomId208125
cardsphereFoilId12118
cardsphereId12119
deckboxId33362
mcmId291740
mcmMetaId223524
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2bb70b5b-c58d-5c5f-b69f-1e9fdacdfebd
mtgoFoilId
mtgoId
multiverseId416768
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc4f16145-1ace-48a9-bd98-b0aea3e4bf62
scryfallIllustrationIdef4711d0-dfca-48a2-ae07-0dd950e7911b
scryfallOracleId07b6326a-b73d-422b-bcb5-c508aa3fc558
tcgplayerEtchedProductId
tcgplayerProductId121436
uuid6872e47c-e95a-50a1-b806-cac1e354aee9

Legalities

id22320
alchemy
brawl
commanderBanned
duelBanned
future
gladiator
historic
legacyBanned
modern
oathbreakerBanned
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6872e47c-e95a-50a1-b806-cac1e354aee9
vintageBanned

Purchase URLs

id22320
cardKingdomhttps://mtgjson.com/links/b86c5b789698d60d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2ab69827f4627ded
cardmarkethttps://mtgjson.com/links/9636994fbc9b9b13
tcgplayerhttps://mtgjson.com/links/222c0e3422533423
tcgplayerEtched
uuid6872e47c-e95a-50a1-b806-cac1e354aee9

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified召唤师羁绊诡局双重秘案(开始游戏时将此诡局牌面朝下地置于统帅区,并私下决定两个不同的牌名。你随时可以将此诡局翻回正面并公布这些名称。)
每当你施放具这两者之间任一名称的生物咒语时,你可以从你的牌库中搜寻一张具这两者之间另一名称的生物牌,展示该牌,将它置于你手上,然后将你的牌库洗牌。
416989
Japanese召喚者の絆策略両策(この策略を統率領域に裏向きに置いた状態でゲームを始め、秘密裏に異なるカード名2つを指定する。あなたはいつでもこの策略を表向きにして、指定したカードの名前を公表してもよい。)
あなたが、指定した名前の一方を持つクリーチャー・呪文を1つ唱えるたび、あなたはあなたのライブラリーから指定した名前の他方を持つクリーチャー・カード1枚を探してもよい。そうしたなら、それを公開してあなたの手札に加え、その後あなたのライブラリーを切り直す。
417210

Rulings

datetext
2016-08-23A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
2016-08-23A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect.
2016-08-23A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
2016-08-23As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn't use the stack and can't be responded to. Once face up, the named card is revealed and the conspiracy's abilities will affect the game.
2016-08-23At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.
2016-08-23At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can't bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.
2016-08-23Conspiracies are colorless, have no mana cost, and can't be cast as spells.
2016-08-23Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
2016-08-23Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
2016-08-23Double agenda is a variant of hidden agenda. The only difference is you secretly name two different cards instead of one.
2016-08-23If you play multiple games after the draft, you can name a different card in each new game.
2016-08-23The last ability of Summoner's Bond will resolve before the creature spell that caused it to trigger.
2016-08-23There are several ways to secretly name a card, including writing the name on a piece of paper that's kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It's important that each named card is clearly associated with only one of the conspiracies.
2016-08-23You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
2016-08-23You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
2016-08-23You must name a Magic card. Notably, you can't name a token.
2016-08-23You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.

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