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Skinwing 2XM

Other printings of "Skinwing": MBS #133 2XM #288

Card

id1679
artistIgor Kieryluk
artistIds9c3e9d17-509f-485c-9360-46d897ce716b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank14990
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip, Living weapon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}
manaValue4
nameSkinwing
number288
originalPrintings
originalReleaseDate
originalTextLiving weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +2/+2 and has flying.
Equip {6}
otherFaceIds
power
printings2XM, MBS
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCode2XM
side
signature
sourceProducts{'foil': ['46bdcf99-516d-5535-b02f-8509a4844645', 'eeaefbc3-6c81-56bb-9cc9-b296df287731'], 'nonfoil': ['46bdcf99-516d-5535-b02f-8509a4844645']}
subsets
subtypesEquipment
supertypes
textLiving weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +2/+2 and has flying.
Equip {6}
toughness
typeArtifact — Equipment
typesArtifact
uuid6cf3c6ef-d08b-5969-8b24-4b4a4353513b
variations
watermark
setNameDouble Masters

Identifiers

id1679
cardKingdomEtchedId
cardKingdomFoilId236786
cardKingdomId236373
cardsphereFoilId69606
cardsphereId69292
deckboxId52252
mcmId486839
mcmMetaId202443
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9346a0ce-b47f-54dc-8dfa-da7cac864e5d
mtgoFoilId
mtgoId82610
multiverseId489961
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3c65e0ff-7dab-4090-8a99-f42d486728c9
scryfallIllustrationIda675ad34-c825-4c32-82c4-96cf36b9f3ab
scryfallOracleId100c877d-4cce-4b96-8f21-a4f8a43e7d84
tcgplayerEtchedProductId
tcgplayerProductId219601
uuid6cf3c6ef-d08b-5969-8b24-4b4a4353513b

Legalities

id1679
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid6cf3c6ef-d08b-5969-8b24-4b4a4353513b
vintageLegal

Purchase URLs

id1679
cardKingdomhttps://mtgjson.com/links/f57369382da43b79
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7e6923b995e72377
cardmarkethttps://mtgjson.com/links/7e8d2deda0b67661
tcgplayerhttps://mtgjson.com/links/9d054479c7c8878b
tcgplayerEtched
uuid6cf3c6ef-d08b-5969-8b24-4b4a4353513b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified皮翼装神器 ~武具活化武器(当此武具进战场时,派出一个0/0黑色病菌衍生生物,然后将它装备于其上。)
佩带此武具的生物得+2/+2且具有飞行异能。
佩带{6}
491289
FrenchAile de peauArtefact : équipementArme vivante (Quand cet équipement arrive sur le champ de bataille, créez un jeton de créature 0/0 noire Germe, puis attachez-lui cet équipement.)
La créature équipée gagne +2/+2 et a le vol.
Équipement {6}
490625
GermanHautflügelArtefakt — AusrüstungLebende Waffe (Wenn diese Ausrüstung ins Spiel kommt, erzeuge einen 0/0 schwarzen Keim-Kreaturenspielstein und lege sie dann an ihn an.)
Die ausgerüstete Kreatur erhält +2/+2 und hat Flugfähigkeit.
Ausrüsten {6}
490293
Japanese皮羽根アーティファクト — 装備品生体武器(この装備品が戦場に出たとき、黒の0/0の細菌・クリーチャー・トークンを1体生成し、その後これをそれにつける。)
装備しているクリーチャーは+2/+2の修整を受け飛行を持つ。
装備{6}
490957

Rulings

datetext
2020-08-07If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
2020-08-07If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

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