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Territorial Gorger KLD

Other printings of "Territorial Gorger": KLD #136 PKLD #136s

Card

id43744
artistLius Lasahido
artistIds0a0e9093-ce44-4a69-93a7-09b63e7c330d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank20937
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextInventors have been known to capture gremlins with the intent to release them in a rival's workshop. More often than not, that plan backfires.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameTerritorial Gorger
number136
originalPrintings
originalReleaseDate
originalTextTrample
Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn.
otherFaceIds
power2
printingsKLD, PKLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e', 'f11efbac-a2d4-5228-acba-c858c60c12ac']}
subsets
subtypesGremlin
supertypes
textTrample
Whenever you get one or more {E} (energy counters), this creature gets +2/+2 until end of turn.
toughness2
typeCreature — Gremlin
typesCreature
uuidce45c6ef-7c7f-59f6-bba4-7b62fe9463ef
variations
watermark
setNameKaladesh

Identifiers

id43744
cardKingdomEtchedId
cardKingdomFoilId209125
cardKingdomId208755
cardsphereFoilId23188
cardsphereId23189
deckboxId33626
mcmId292501
mcmMetaId223653
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6c76abd4-9695-59fc-bdc2-c0f429d642ab
mtgoFoilId61708
mtgoId61707
multiverseId417709
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb3525ad1-3c17-4959-ab61-ae0e784c526a
scryfallIllustrationIddd8b4b78-a86e-4acf-b377-4ca23ef46a37
scryfallOracleIdfcf9c013-7a79-42b1-8aee-6d40ff475fbf
tcgplayerEtchedProductId
tcgplayerProductId122702
uuidce45c6ef-7c7f-59f6-bba4-7b62fe9463ef

Legalities

id43744
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidce45c6ef-7c7f-59f6-bba4-7b62fe9463ef
vintageLegal

Purchase URLs

id43744
cardKingdomhttps://mtgjson.com/links/4e8e10ea69b7e864
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ed251dc69cf8e495
cardmarkethttps://mtgjson.com/links/3078ea86bf75af75
tcgplayerhttps://mtgjson.com/links/3c05c1ff18d260fa
tcgplayerEtched
uuidce45c6ef-7c7f-59f6-bba4-7b62fe9463ef

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified据地食客一般皆知发明家会捕捉怪灵,将其送入对手的工作室。但他们的计策更常适得其反。生物~怪灵践踏
每当你得到一个或数个{E}(能量指示物)时,据地食客得+2/+2直到回合结束。
417973
Chinese Traditional據地食客一般皆知發明家會捕捉怪靈,將其送入對手的工作室。但他們的計策更常適得其反。生物~怪靈踐踏
每當你得一個或數個{E}(能量指示物)時,據地食客得+2/+2直到回合結束。
418237
FrenchAvaleur territorialCertains inventeurs capturent parfois des gremlins pour les libérer dans l'atelier d'un rival. Le plus souvent, ce plan se retourne contre eux.Créature : gremlinPiétinement
À chaque fois que vous gagnez au moins un {E} (marqueur « énergie »), l'Avaleur territorial gagne +2/+2 jusqu'à la fin du tour.
418765
GermanGebietstreuer GierschlundMan weiß von Erfindern, die Gremlins eingefangen haben, um sie in der Werkstatt eines Konkurrenten freizulassen. Öfter als man denkt geht so ein Plan nach hinten los.Kreatur — GremlinVerursacht Trampelschaden
Immer wenn du eine oder mehrere {E} (Energiemarken) erhältst, erhält der Gebietstreue Gierschlund +2/+2 bis zum Ende des Zuges.
418501
ItalianTrangugiatore TerritorialeMolti inventori catturano i gremlin con l'intenzione di liberarli nel laboratorio di un rivale. Nella maggioranza dei casi, il piano si ritorce contro l'aspirante sabotatore.Creatura — GremlinTravolgere
Ogniqualvolta ottieni uno o più {E} (segnalini energia), il Trangugiatore Territoriale prende +2/+2 fino alla fine del turno.
419029
Japanese縄張り持ちの大喰らい発明者たちはグレムリンを生きたまま捕獲したがる。ライバルの作業場に放つつもりなのだ。大抵はしっぺ返しを食らうのだが。クリーチャー — グレムリントランプル
あなたが{E}(エネルギー・カウンター)を1つ以上得るたび、ターン終了時まで、縄張り持ちの大喰らいは+2/+2の修整を受ける。
419293
Korean영역을 지키는 포식자발명가들은 그렘린을 포획해 맞수의 작업장에 풀어 놓는 것으로 알려져 있다. 하지만 이 계획은 대부분 역효과를 가져온다.생물 — 그렘린돌진
당신이 한 개 이상의 {E}(에너지 카운터)를 얻을 때마다, 영역을 지키는 포식자는 턴종료까지 +2/+2를 받는다.
419557
Portuguese (Brazil)Devorador TerritorialSabe-se que alguns inventores capturam gremlins com o intuito de soltá-los na oficina de um rival. É mais comum esse plano sair pela culatra.Criatura — GremlinAtropelar
Toda vez que você recebe um ou mais {E} (marcadores de energia), Devorador Territorial recebe +2/+2 até o final do turno.
419821
RussianТерриториальный ПожирательБывает, что изобретатели ловят гремлинов, чтобы запустить их в мастерскую соперника. Но обычно этот план заканчивается печально для самого горе-хитреца.Существо — ГремлинПробивной удар
Каждый раз, когда вы получаете один или несколько {E} (жетонов энергии), Территориальный Пожиратель получает +2/+2 до конца хода.
420085
SpanishDevorador territorialSe sabe que algunos inventores capturan gremlins con la intención de soltarlos en algún taller rival. A menudo, el plan les estalla en la cara.Criatura — GremlinArrolla.
Siempre que obtengas uno o más {E} (contadores de energía), el Devorador territorial obtiene +2/+2 hasta el final del turno.
420349

Rulings

datetext
2016-09-20If you get multiple {E} at once, Territorial Gorger only gets +2/+2 once, not +2/+2 per {E}. If you get multiple {E} at different times, it triggers once each time.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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