Other printings of "Seasoned Dungeoneer": CLB #610 CLB #660
| id | 18729 |
|---|---|
| artist | John Stanko |
| artistIds | b0f038a0-73b5-4806-918e-9cd11b5f92e1 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 4199 |
| edhrecSaltiness | 0.35 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Explore |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{W} |
| manaValue | 4 |
| name | Seasoned Dungeoneer |
| number | 660 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |
| otherFaceIds | |
| power | 3 |
| printings | CLB |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | CLB |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['754656b3-e670-5f33-b3eb-5f1b56fe6599', 'ae9ef0cb-c344-534f-94c0-fc2b0138d19e', 'd41e5021-de07-569d-b133-c7e058c2f31b']} |
| subsets | |
| subtypes | Human, Warrior |
| supertypes | |
| text | When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |
| toughness | 4 |
| type | Creature — Human Warrior |
| types | Creature |
| uuid | 472e2abd-2edd-5369-9a0d-6b843361361e |
| variations | 70284b7a-2b5c-5719-ac74-1dd9c6700c23 |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18729 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 262098 |
| cardsphereFoilId | |
| cardsphereId | |
| deckboxId | |
| mcmId | 661374 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | c53e69a5-7a4b-5a76-a7d4-31d36894becc |
| mtgoFoilId | |
| mtgoId | 101416 |
| multiverseId | 567225 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 7fee3f76-20a8-4621-84fb-ddf79c955532 |
| scryfallIllustrationId | 77a64b7a-cf95-4221-89e8-84eec55e087b |
| scryfallOracleId | 5ea675aa-88d6-4387-a14d-e606fa9c3aec |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 273659 |
| uuid | 472e2abd-2edd-5369-9a0d-6b843361361e |
| id | 18729 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 472e2abd-2edd-5369-9a0d-6b843361361e |
| vintage | Legal |
| id | 18729 |
|---|---|
| cardKingdom | https://mtgjson.com/links/31102ec1546cf1d5 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/95c676a5b6b4d7c4 |
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| uuid | 472e2abd-2edd-5369-9a0d-6b843361361e |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 干练地城专家 | 生物 — 人类/战士 | 当干练地城专家进战场时,你掌握先制。 每当你攻击时,目标进行攻击的僧侣,浪客,战士或法术师获得反生物保护异能直到回合结束。令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若否,则在该生物上放置一个+1/+1指示物,然后将所展示的牌放回原位或置入你的坟墓场。) | 567449 | ||
| Chinese Traditional | 幹練地城專家 | 生物 ~人類/戰士 | 當幹練地城專家進戰場時,你掌握先制。 每當你攻擊時,目標進行攻擊的僧侶,浪客,戰士或魔法師獲得反生物保護異能直到回合結束。令它勘察。(展示你的牌庫頂牌。如果該牌是地,則置於你手上。若否,則在該生物上放置一個+1/+1指示物,然後將所展示的牌放回原位或置入你的墳墓場。) | 567477 | ||
| French | Exploratrice aguerrie | Créature — humain et guerrier | Quand l'Exploratrice aguerrie arrive sur le champ de bataille, vous prenez l'initiative. À chaque fois que vous attaquez, la cible attaquante, clerc, gredin, guerrier ou sorcier acquiert la protection contre les créatures jusqu'à la fin du tour. Elle explore. (Révélez la carte du dessus de votre bibliothèque. Mettez cette carte dans votre main si c'est un terrain. Sinon, mettez un marqueur +1/+1 sur la créature, puis remettez la carte au-dessus de votre bibliothèque ou mettez-la dans votre cimetière.) | 567309 | ||
| German | Routinierte Gewölbeforscherin | Kreatur — Mensch, Krieger | Wenn die Routinierte Gewölbeforscherin ins Spiel kommt, übernimmst du die Initiative. Immer wenn du angreifst, erhält ein angreifender Kleriker, Krieger, Räuber oder Zauberer deiner Wahl bis zum Ende des Zuges Schutz vor Kreaturen. Er erkundet. (Decke die oberste Karte deiner Bibliothek auf. Falls die Karte ein Land ist, nimm sie auf deine Hand. Lege sonst eine +1/+1-Marke auf die Kreatur und lege dann die Karte zurück oder auf deinen Friedhof.) | 567253 | ||
| Italian | Esploratrice di Dungeon Esperta | Creatura — Guerriero Umano | Quando l'Esploratrice di Dungeon Esperta entra nel campo di battaglia, prendi l'iniziativa. Ogniqualvolta attacchi, un Chierico, Farabutto, Guerriero o Mago attaccante bersaglio ha protezione dalle creature fino alla fine del turno. Quella creatura esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 sulla creatura, poi rimetti la carta al suo posto o mettila nel tuo cimitero.) | 567337 | ||
| Japanese | 練達の地下探検家 | クリーチャー — 人間・戦士 | 練達の地下探検家が戦場に出たとき、あなたはイニシアチブを得る。 あなたが攻撃するたび、攻撃しているウィザードやクレリックや戦士やならず者のうち1体を対象とする。ターン終了時まで、それはプロテクション(クリーチャー)を得る。それは探検する。(あなたのライブラリーの一番上にあるカード1枚を公開する。それが土地であるなら、そのカードをあなたの手札に加える。そうでないなら、そのクリーチャーの上に+1/+1カウンター1個を置き、その後、そのカードを戻すかあなたの墓地に置く。) | 567365 | ||
| Portuguese (Brazil) | Exploradora de Masmorras Experiente | Criatura — Humano Guerreiro | Quando Exploradora de Masmorras Experiente entra no campo de batalha, você assume a dianteira. Toda vez que você ataca, o Clérigo, Ladino, Guerreiro ou Mago atacante alvo ganha proteção contra criaturas até o final do turno. Ele explora. (Revele o card do topo de seu grimório. Coloque aquele card em sua mão se ele for um terreno. Caso contrário, coloque um marcador +1/+1 na criatura e, em seguida, devolva o card ao grimório ou coloque-o em seu cemitério.) | 567393 | ||
| Russian | Знаток Подземелий | Существо — Человек Воин | Когда Знаток Подземелий выходит на поле битвы, вы получаете инициативу. Каждый раз, когда вы атакуете, целевой атакующий Бродяга, Воин, Священник или Чародей получает Защиту от существ до конца хода. Он использует Разведку. (Покажите верхнюю карту вашей библиотеки. Если та карта является землей, положите ее в вашу руку. В противном случае положите на то существо один жетон +1/+1, затем положите ту карту назад или положите ее на ваше кладбище.) | 567421 | ||
| Spanish | Exploradora de mazmorras experimentada | Criatura — Guerrero humano | Cuando la Exploradora de mazmorras experimentada entre al campo de batalla, tomas la iniciativa. Siempre que ataques, el Clérigo, Bribón, Guerrero o Hechicero atacante objetivo gana protección contra criaturas hasta el final del turno. Esa criatura explora. (Muestra la primera carta de tu biblioteca. Pon esa carta en tu mano si es una tierra. De lo contrario, pon un contador +1/+1 sobre la criatura y luego devuelve la carta a su sitio o ponla en tu cementerio.) | 567281 |
| date | text |
|---|---|
| 2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
| 2022-06-10 | If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
| 2022-06-10 | If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon. |
| 2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
| 2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
| 2022-06-10 | Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity. |
| 2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
| 2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
| 2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity. |
| 2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
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