← Back Card Profile (by Name)

Stensia Masquerade VOC

Other printings of "Stensia Masquerade": VOC #150 INR #172 SIR #178 SOI #184

Card

id100222
artistWillian Murai
artistIds5a553c8e-e3b9-40e0-bde5-1db621c53939
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank5209
edhrecSaltiness0.29
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMadness
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameStensia Masquerade
number150
originalPrintings
originalReleaseDate
originalTextAttacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
otherFaceIds
power
printingsINR, SIR, SOI, VOC
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeVOC
side
signature
sourceProducts{'nonfoil': ['6722661b-8fb4-5671-8881-46eb65737fc2', '9a8b9875-9c3f-50ec-a116-b979190701ef']}
subsets
subtypes
supertypes
textAttacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
toughness
typeEnchantment
typesEnchantment
uuid140ce017-7e25-5323-b0c5-dc154289159f
variations
watermark
setNameCrimson Vow Commander

Identifiers

id100222
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId253497
cardsphereFoilId
cardsphereId82482
deckboxId61810
mcmId584130
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idebdc4322-d5e5-5e57-a30a-836af4988981
mtgoFoilId
mtgoId95074
multiverseId545770
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId12ea7e21-b500-47cb-807a-a0849038fd56
scryfallIllustrationId2d67bd2b-d86d-47e1-b6ea-c1bee49986cd
scryfallOracleId88f5d146-420b-417c-bcf1-fe0e78312a74
tcgplayerEtchedProductId
tcgplayerProductId254430
uuid140ce017-7e25-5323-b0c5-dc154289159f

Legalities

id100222
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid140ce017-7e25-5323-b0c5-dc154289159f
vintageLegal

Purchase URLs

id100222
cardKingdomhttps://mtgjson.com/links/4ab4ae9f7dc66a00
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/772e83abc1dee7c6
tcgplayerEtched
uuid140ce017-7e25-5323-b0c5-dc154289159f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified史顿襄舞会结界由你操控且进行攻击的生物具有先攻异能。
每当一个由你操控的吸血鬼对任一牌手造成战斗伤害时,在其上放置一个+1/+1指示物。
疯魔{2}{R}(如果你弃掉此牌,将之弃到放逐区。当你如此作时,支付其疯魔费用施放之,否则便将其置入你的坟墓场。)
546666
Chinese Traditional史頓襄舞會結界由你操控且進行攻擊的生物具有先攻異能。
每當一個由你操控的吸血鬼對任一玩家造成戰鬥傷害時,在其上放置一個+1/+1指示物。
瘋魔{2}{R}(如果你棄掉此牌,將之棄到放逐區。當你如此作時,支付其瘋魔費用施放之,否則便將其置入你的墳墓場。)
546778
FrenchMascarade stensienneEnchantementLes créatures attaquantes que vous contrôlez ont l'initiative.
À chaque fois qu'un vampire que vous contrôlez inflige des blessures de combat à un joueur, mettez un marqueur +1/+1 sur lui.
Folie {2}{R} (Si vous vous défaussez de cette carte, défaussez-vous en vers l'exil. Quand vous faites ainsi, lancez-la pour son coût de folie ou mettez-la dans votre cimetière.)
546106
GermanMaskenspiel in StenzenVerzauberungAngreifende Kreaturen, die du kontrollierst, haben Erstschlag.
Immer wenn ein Vampir, den du kontrollierst, einem Spieler Kampfschaden zufügt, lege eine +1/+1-Marke auf ihn.
Wahnsinn {2}{R} (Falls du diese Karte abwirfst, wirf sie ins Exil ab. Wenn du dies tust, wirke sie für ihre Wahnsinn-Kosten oder lege sie auf deinen Friedhof.)
545882
ItalianBallo in Maschera di StensiaIncantesimoLe creature attaccanti che controlli hanno attacco improvviso.
Ogniqualvolta un Vampiro che controlli infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 su quel Vampiro.
Follia {2}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.)
546218
Japaneseステンシア仮面舞踏会エンチャントあなたがコントロールしているすべての攻撃クリーチャーは先制攻撃を持つ。
あなたがコントロールしている吸血鬼1体がプレイヤー1人に戦闘ダメージを与えるたび、それの上に+1/+1カウンター1個を置く。
マッドネス{2}{R}(あなたがこのカードを捨てるなら、これを追放領域に捨てる。そうしたとき、マッドネス・コストでこれを唱えるか、これをあなたの墓地に置く。)
546330
Portuguese (Brazil)Baile de Máscaras de StensiaEncantamentoAs criaturas atacantes que você controla têm iniciativa.
Toda vez que um Vampiro que você controla causar dano de combate a um jogador, coloque um marcador +1/+1 nele.
Loucura {2}{R} (Se você descartar este card, descarte-o para o exílio. Quando fizer isso, conjure-o por seu custo de loucura ou coloque-o em seu cemitério.)
546442
RussianМаскарад в СтенсииЧарыАтакующие существа под вашим контролем имеют Первый удар.
Каждый раз, когда Вампир под вашим контролем наносит боевые повреждения игроку, положите на него один жетон +1/+1.
Бешенство {2}{R} (Если вы сбрасываете эту карту, сбросьте ее в изгнание. Когда вы это делаете, разыграйте ее за ее стоимость Бешенства или положите на ваше кладбище.)
546554
SpanishMascarada de StensiaEncantamientoLas criaturas atacantes que controlas tienen la habilidad de dañar primero.
Siempre que un Vampiro que controlas haga daño de combate a un jugador, pon un contador +1/+1 sobre él.
Demencia {2}{R}. (Si descartas esta carta, exíliala. Cuando lo hagas, lánzala por su coste de demencia o ponla en tu cementerio.)
545994

Rulings

datetext
2016-04-08Losing or gaining first strike after first-strike damage has been dealt won't cause a creature to deal combat damage twice or to not deal combat damage.
2022-12-08A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2022-12-08A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2022-12-08Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
2022-12-08Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
2022-12-08If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
2022-12-08If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2022-12-08If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
2022-12-08Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
2022-12-08To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

Tip: bookmark this page with your query parameters for quick access.