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Trapjaw Kelpie EVE

Card

id31819
artistLars Grant-West
artistIds21ed6499-c4d3-4965-ab02-6c7228275bec
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank28382
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextTravelers in these waters leave a bit of themselves behind.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash, Persist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G/U}{G/U}
manaValue6
nameTrapjaw Kelpie
number164
originalPrintings
originalReleaseDate
originalTextFlash
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power3
printingsEVE
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeEVE
side
signature
sourceProducts{'foil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'bc72c7eb-30ae-584e-9ca3-42f446fdb5a6'], 'nonfoil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'eeaa6c2d-986b-5522-a450-72d606470de8']}
subsets
subtypesBeast
supertypes
textFlash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness3
typeCreature — Beast
typesCreature
uuidfd46f8e0-3127-5f0c-a5ea-10809dfe8fb6
variations
watermark
setNameEventide

Identifiers

id31819
cardKingdomEtchedId
cardKingdomFoilId125488
cardKingdomId125283
cardsphereFoilId17136
cardsphereId17137
deckboxId3982
mcmId19626
mcmMetaId10014
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id802dc724-4c63-51d3-ad80-2b3211819c5e
mtgoFoilId30061
mtgoId30060
multiverseId152140
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId62615f86-0431-4709-b41c-af43f7793fdb
scryfallIllustrationIdd0d5afc6-b93e-4a4a-9e0b-c4b71a6b167c
scryfallOracleId0d6fccd5-ec14-4da6-972e-b2f5502818a4
tcgplayerEtchedProductId
tcgplayerProductId27226
uuidfd46f8e0-3127-5f0c-a5ea-10809dfe8fb6

Legalities

id31819
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidfd46f8e0-3127-5f0c-a5ea-10809dfe8fb6
vintageLegal

Purchase URLs

id31819
cardKingdomhttps://mtgjson.com/links/ff4ce47b33b9f448
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/385d7b64318dca19
cardmarkethttps://mtgjson.com/links/f47b0c083a551cfe
tcgplayerhttps://mtgjson.com/links/7ea8a3d17c6ccbf6
tcgplayerEtched
uuidfd46f8e0-3127-5f0c-a5ea-10809dfe8fb6

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified陷阱颚凯尔比涉足这水域的旅者,会把自己的一部分留下来。生物~野兽闪现
留存 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。)
180972
FrenchKelpie aux mâchoires-colletTout voyageur dans ces eaux laisse un peu de lui-même derrière lui.Créature : bêteFlash
Persistance (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
181872
GermanKlappmaul-KelpieReisende in diesen Gewässern lassen dort immer einen Teil von sich zurück.Kreatur — BestieAufblitzen
Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
181692
ItalianKelpie Fauce TrappolatriceQuelli che viaggiano in queste acque si lasciano dietro un pezzo.Creatura — BestiaLampo
Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.)
181512
Japanese罠顎のケルピーこの水の中を行く旅人は、自分の欠片を落としていく。クリーチャー — ビースト瞬速
頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
181152
Portuguese (Brazil)Kelpie Boca-VorazOs viajantes dessas águas deixam um pouco de si para trás.Criatura — BestaLampejo
Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)
182052
RussianКлацающий Челюстями КелпиВ этих водах странники оставляют позади части себя.Существо — ЗверьМиг
Упорство (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.)
181332
SpanishKelpie dientudaLos viajeros de estas aguas dejan un poco de ellos mismos detrás.Criatura — BestiaDestello.
Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)
180792

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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