Other printings of "Maja, Bretagard Protector": PLST #KHM-222 KHM #222 SCD #235 KHM #327 PRM #88382
| id | 79547 |
|---|---|
| artist | Richard Luong |
| artistIds | 9e4c54c6-1f28-4ae7-8c85-f9c6787145c2 |
| asciiName | |
| attractionLights | |
| availability | mtgo |
| boosterTypes | |
| borderColor | black |
| colorIdentity | G, W |
| colorIndicator | |
| colors | G, W |
| defense | |
| duelDeck | |
| edhrecRank | 2576 |
| edhrecSaltiness | 0.22 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | 1 |
| isOversized | |
| isPromo | 1 |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Landfall |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {2}{G}{W}{W} |
| manaValue | 5 |
| name | Maja, Bretagard Protector |
| number | 88382 |
| originalPrintings | |
| originalReleaseDate | 2021-02-28 |
| originalText | |
| otherFaceIds | |
| power | 2 |
| printings | KHM, PLST, PRM, SCD |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | PRM |
| side | |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Human, Warrior |
| supertypes | Legendary |
| text | Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token. |
| toughness | 3 |
| type | Legendary Creature — Human Warrior |
| types | Creature |
| uuid | 0bba2f5c-3072-5b36-b82b-833171846ace |
| variations | |
| watermark | |
| setName | Magic Online Promos |
| id | 79547 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | |
| cardsphereFoilId | |
| cardsphereId | |
| deckboxId | |
| mcmId | |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 8c11619e-9d83-5d4f-852e-4c33b8d426cc |
| mtgoFoilId | |
| mtgoId | 88382 |
| multiverseId | |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 46b66d32-e258-4692-a8fc-c07563bf8fc4 |
| scryfallIllustrationId | 284dc96f-32a2-4451-b830-0fc29858e28c |
| scryfallOracleId | 0a2075b5-9609-433d-bcd2-e0a637456cf8 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | |
| uuid | 0bba2f5c-3072-5b36-b82b-833171846ace |
| id | 79547 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 0bba2f5c-3072-5b36-b82b-833171846ace |
| vintage | Legal |
| id | 79547 |
|---|---|
| cardKingdom | |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | |
| tcgplayerEtched | |
| uuid | 0bba2f5c-3072-5b36-b82b-833171846ace |
No foreign data.
| date | text |
|---|---|
| 2021-02-05 | Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Maja, Bretagard Protector leaves the battlefield that turn. |
| 2024-11-08 | A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. |
| 2024-11-08 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2024-11-08 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). |
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