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Pinchy McStingbutt MB2

Card

id51679
artistDrew Moss
artistIds0625e6f3-de0b-4e91-95d5-1e6744d33a08
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsConjure, Deathtouch
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
namePinchy McStingbutt
number552
originalPrintings
originalReleaseDate
originalTextDeathtouch
Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)
otherFaceIds
power1
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesScorpion
supertypes
textDeathtouch
Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)
toughness3
typeCreature — Scorpion
typesCreature
uuid9b4bbb97-c6a5-580a-bc25-6c0f36d7fac7
variations
watermark
setNameMystery Booster 2

Identifiers

id51679
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301226
cardsphereFoilId
cardsphereId129248
deckboxId95370
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf602b775-4c28-5623-bf38-e8be8cba7e8a
mtgoFoilId
mtgoId
multiverseId677608
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf30ca928-4fc2-41ae-a26a-e0abb4973fb3
scryfallIllustrationId82ce469c-c882-46e8-ba52-0f8374352b31
scryfallOracleId4ad0664d-fede-4b75-bb3f-53d5060ca01d
tcgplayerEtchedProductId
tcgplayerProductId564006
uuid9b4bbb97-c6a5-580a-bc25-6c0f36d7fac7

Legalities

id51679
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid9b4bbb97-c6a5-580a-bc25-6c0f36d7fac7
vintage

Purchase URLs

id51679
cardKingdomhttps://mtgjson.com/links/cc77d27c68dcf99a
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/3ac99d266a409101
tcgplayerEtched
uuid9b4bbb97-c6a5-580a-bc25-6c0f36d7fac7

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08A conjured card’s owner is the player who was instructed to conjure it.
2024-11-08Conjured cards are not tokens. Treat conjured cards just as you would treat regular cards. They can move between zones just like any other card and continue to exist for the duration of the game. At the end of the game, make sure to remove all conjured cards from your deck.
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08To conjure a card in a game of tabletop Magic, use the Gatherer card database at Gatherer.Wizards.com to find the official text for the card you’re conjuring. Then put the appropriate conjured card into the appropriate zone.
2024-11-08You can represent conjured cards using objects from outside the game so long as the game state remains clear and understandable to all players. You might need to get creative. For example, while a conjured card is in a public zone, you can represent it by writing on a piece of paper or using some kind of token. But if a conjured card is put into a hidden zone, you must add an object to that zone which, while face down, is indistinguishable from other cards in your deck.
2024-11-08You do not need to own an actual copy of a card in order to conjure it, and a conjured card does not need to obey format legality or deckbuilding restrictions. For example, in a game of Mystery Booster 2 Limited, Toralf’s Disciple can conjure Lightning Bolts into your deck, even though the card Lightning Bolt isn’t found in Mystery Booster 2 and isn’t normally legal in the Limited format.

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