← Back Card Profile (by Name)

Toofer, Keeper of the Full Grip MB2

Card

id51681
artistOscar Camacho
artistIds866307c9-8683-48fb-a942-74b78850b7a6
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{B}
manaValue2
nameToofer, Keeper of the Full Grip
number554
originalPrintings
originalReleaseDate
originalTextWhenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards)
otherFaceIds
power2
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesHuman, Gamer
supertypesLegendary
textWhenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)
toughness1
typeLegendary Creature — Human Gamer
typesCreature
uuidfe9460aa-4373-5d83-ba28-1603f637749b
variations
watermark
setNameMystery Booster 2

Identifiers

id51681
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301228
cardsphereFoilId
cardsphereId129230
deckboxId95372
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida7554b2f-d272-5386-80ad-9daf09a72bb9
mtgoFoilId
mtgoId
multiverseId677610
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd98efa7a-b2f6-4885-b424-332c918ae885
scryfallIllustrationId92323713-0310-4799-9e83-ca80298c72ac
scryfallOracleIdd4389272-603b-4530-80c3-969fd944c52b
tcgplayerEtchedProductId
tcgplayerProductId564008
uuidfe9460aa-4373-5d83-ba28-1603f637749b

Legalities

id51681
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidfe9460aa-4373-5d83-ba28-1603f637749b
vintage

Purchase URLs

id51681
cardKingdomhttps://mtgjson.com/links/da81c5df5c857115
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/b7526ec3f3893ad0
tcgplayerEtched
uuidfe9460aa-4373-5d83-ba28-1603f637749b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08Abilities that cause you to gain card advantage won’t cause Toofer’s ability to trigger, even if those abilities trigger from casting spells. Similarly, card advantage from other sources, like combats where opponents lose more creatures than you do, won’t cause Toofer’s ability to trigger.
2024-11-08Card advantage is determined based on what actually happens in game. For example, Annihilate will be card advantage if it resolves normally targeting a creature an opponent controls—you lose one card from your hand but you also draw a card, for a net gain of zero cards, and your opponent loses one card, so you’re up one card relative to them. However, if the target creature has indestructible, you and your opponent both have a net gain of zero cards, so that’s not card advantage.
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08When you cast Divination from your hand, you’re losing a card (Divination itself), but after it resolves, you’ve gained two cards in your hand. Overall, you’ve gained a card. Opponents haven’t gained any cards, so you’ve gained card advantage. Conversely, when you cast Prosperity for X=4, you lose a card (Prosperity itself), but you gain four cards, for a net gain of three. However, even with just one opponent, that player will draw four cards, so that ends up being a total net loss of one card for you, which means Prosperity with X=4 was not card advantage.

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