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Thriving Rhino KLD

Other printings of "Thriving Rhino": KLD #171 KLR #183

Card

id43780
artistMatt Stewart
artistIds20871267-2d8a-41d5-b03a-be3d557c5734
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank23223
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextAs unpredictable as aether, and just as hard to contain.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameThriving Rhino
number171
originalPrintings
originalReleaseDate
originalTextWhen Thriving Rhino enters the battlefield, you get {EE} (two energy counters).
Whenever Thriving Rhino attacks, you may pay {EE}. If you do, put a +1/+1 counter on it.
otherFaceIds
power2
printingsKLD, KLR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['2fb85819-8bb7-565c-bc80-24f9482f50a2', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']}
subsets
subtypesRhino
supertypes
textWhen this creature enters, you get {E}{E} (two energy counters).
Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
toughness3
typeCreature — Rhino
typesCreature
uuidb7baf46d-ee02-55cd-9d33-cd929e3328d1
variations
watermark
setNameKaladesh

Identifiers

id43780
cardKingdomEtchedId
cardKingdomFoilId209178
cardKingdomId208821
cardsphereFoilId23203
cardsphereId23204
deckboxId33672
mcmId292588
mcmMetaId223694
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida74e6d76-e436-530b-ad1c-58cb7af24692
mtgoFoilId61744
mtgoId61743
multiverseId417744
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5acf10ec-f2dd-4569-909b-ac52a9ed6adf
scryfallIllustrationIdad49f01f-ac6a-4190-8920-3a18e1a82c52
scryfallOracleIdd8841f3a-f3ff-42ca-89a8-0cc1c3ca6a6c
tcgplayerEtchedProductId
tcgplayerProductId122736
uuidb7baf46d-ee02-55cd-9d33-cd929e3328d1

Legalities

id43780
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb7baf46d-ee02-55cd-9d33-cd929e3328d1
vintageLegal

Purchase URLs

id43780
cardKingdomhttps://mtgjson.com/links/60059b8aa21cedb1
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/353db96ac0b25308
cardmarkethttps://mtgjson.com/links/642790cb6c50bdab
tcgplayerhttps://mtgjson.com/links/3ed76f4dc356667b
tcgplayerEtched
uuidb7baf46d-ee02-55cd-9d33-cd929e3328d1

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified强旺犀牛如乙太一般捉摸不透,也同样难以束缚。生物~犀牛当强旺犀牛进战场时,你得到{E}{E}(两个能量指示物)。
每当强旺犀牛攻击时,你可以支付{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。
418008
Chinese Traditional強旺犀牛如乙太一般捉摸不透,也同樣難以束縛。生物~犀牛當強旺犀牛進戰場時,你得到{E}{E}(兩個能量指示物)。
每當強旺犀牛攻擊時,你可以支付{E}{E}。若你如此作,則在其上放置一個+1/+1指示物。
418272
FrenchRhinocéros prospèreAussi imprévisible que l'Éther, et tout aussi difficile à maîtriser.Créature : rhinocérosQuand le Rhinocéros prospère arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »).
À chaque fois que le Rhinocéros prospère attaque, vous pouvez payer {E}{E}. Si vous faites ainsi, mettez un marqueur +1/+1 sur lui.
418800
GermanGedeihendes NashornSo unberechenbar wie der Äther und genauso schwierig zu kontrollieren.Kreatur — NashornWenn das Gedeihende Nashorn ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken).
Immer wenn das Gedeihende Nashorn angreift, kannst du {E}{E} bezahlen. Falls du dies tust, lege eine +1/+1-Marke darauf.
418536
ItalianRinoceronte VigorosoImprevedibile come l'etere e altrettanto difficile da imbrigliare.Creatura — RinoceronteQuando il Rinoceronte Vigoroso entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia).
Ogniqualvolta il Rinoceronte Vigoroso attacca, puoi pagare {E}{E}. Se lo fai, metti un segnalino +1/+1 su di esso.
419064
Japanese亢進するサイ気紛れなのは霊気と同様。閉じ込めるのが難しいのも同様。クリーチャー — サイ亢進するサイが戦場に出たとき、あなたは{E}{E}(エネルギー・カウンター2個)を得る。
亢進するサイが攻撃するたび、あなたは{E}{E}を支払ってもよい。そうしたなら、これの上に+1/+1カウンターを1個置く。
419328
Korean원기왕성한 코뿔소에테르만큼 예측하기 어렵고 잡아두기 힘들다.생물 — 코뿔소원기왕성한 코뿔소가 전장에 들어올 때, 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다.
원기왕성한 코뿔소가 공격할 때마다, 당신은 {E}{E}를 지불할 수 있다. 그렇게 한다면, 원기왕성한 코뿔소에 +1/+1 카운터 한 개를 올려놓는다.
419592
Portuguese (Brazil)Rinoceronte VigorosoImprevisível como o éter e igualmente difícil de conter.Criatura — RinoceronteQuando Rinoceronte Vigoroso entra no campo de batalha, você recebe {E}{E} (dois marcadores de energia).
Toda vez que Rinoceronte Vigoroso ataca, você pode pagar {E}{E}. Se fizer isso, coloque um marcador +1/+1 nele.
419856
RussianЗдоровый НосорогНепредсказуем, как эфир, и такой же неудержимый.Существо — НосорогКогда Здоровый Носорог выходит на поле битвы, вы получаете {E}{E} (два жетона энергии).
Каждый раз, когда Здоровый Носорог атакует, вы можете заплатить {E}{E}. Если вы это делаете, положите на него один жетон +1/+1.
420120
SpanishRinoceronte impetuosoTan impredecible como el éter e igual de difícil de contener.Criatura — RinoceronteCuando el Rinoceronte impetuoso entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).
Siempre que el Rinoceronte impetuoso ataque, puedes pagar {E}{E}. Si lo haces, pon un contador +1/+1 sobre él.
420384

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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