Other printings of "Rilsa Rael, Kingpin": CLB #293 CLB #439 CLB #550
| id | 18357 |
|---|---|
| artist | Micah Epstein |
| artistIds | 957ec398-9a5e-4f54-9090-37a06d57b96c |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B, U |
| colorIndicator | |
| colors | B, U |
| defense | |
| duelDeck | |
| edhrecRank | 6091 |
| edhrecSaltiness | 0.38 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | legendary |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Deathtouch |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {3}{U}{B} |
| manaValue | 5 |
| name | Rilsa Rael, Kingpin |
| number | 293 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Deathtouch When Rilsa Rael, Kingpin enters the battlefield, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. |
| otherFaceIds | |
| power | 2 |
| printings | CLB |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | CLB |
| side | |
| signature | |
| sourceProducts | {'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']} |
| subsets | |
| subtypes | Human, Rogue |
| supertypes | Legendary |
| text | Deathtouch When Rilsa Rael enters, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. |
| toughness | 5 |
| type | Legendary Creature — Human Rogue |
| types | Creature |
| uuid | e54aa6cb-c2ca-5371-b167-b49e60b51dc5 |
| variations | 7807cb4c-ee3e-5307-8334-94c2d2be3431, 2574c3b0-27b1-52f7-9a42-535bfd56662b |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18357 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 261443 |
| cardKingdomId | 260786 |
| cardsphereFoilId | |
| cardsphereId | 88695 |
| deckboxId | 65448 |
| mcmId | 658505 |
| mcmMetaId | 408335 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | cd2e5805-835c-5da5-8aad-f4d5cc6b16e0 |
| mtgoFoilId | |
| mtgoId | 100624 |
| multiverseId | 563176 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 54484439-6f8a-47f1-8d62-4689af7f00c2 |
| scryfallIllustrationId | 0251a823-27d2-4c4e-9c85-da0bdcb97184 |
| scryfallOracleId | 57f6a8c2-9d84-4640-9b92-8b8611e05773 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 272609 |
| uuid | e54aa6cb-c2ca-5371-b167-b49e60b51dc5 |
| id | 18357 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | e54aa6cb-c2ca-5371-b167-b49e60b51dc5 |
| vintage | Legal |
| id | 18357 |
|---|---|
| cardKingdom | https://mtgjson.com/links/818b2033c3377eb8 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/4c0962cfdd19ee2e |
| cardmarket | https://mtgjson.com/links/e3852fb6d8c30689 |
| tcgplayer | https://mtgjson.com/links/1eac37311c043abf |
| tcgplayerEtched | |
| uuid | e54aa6cb-c2ca-5371-b167-b49e60b51dc5 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 罪犯头目莉尔萨蕾尔 | 传奇生物 — 人类/浪客 | 死触 当罪犯头目莉尔萨蕾尔进战场时,你掌握先制。 每当你攻击时,目标进行攻击的生物获得死触异能直到回合结束。如果你完成过地城,则直到回合结束,该生物再得+5/+0且获得先攻与威慑异能。 | 566416 | ||
| Chinese Traditional | 罪犯頭目莉爾薩蕾爾 | 傳奇生物 ~人類/浪客 | 死觸 當罪犯頭目莉爾薩蕾爾進戰場時,你掌握先制。 每當你攻擊時,目標進行攻擊的生物獲得死觸異能直到回合結束。如果你完成過地城,則直到回合結束,該生物再得+5/+0且獲得先攻與威懾異能。 | 566776 | ||
| French | Rilsa Rael, caïd | Créature légendaire — humain et gredin | Contact mortel Quand Rilsa Rael, caïd arrive sur le champ de bataille, vous prenez l'initiative. À chaque fois que vous attaquez, une créature attaquante ciblée acquiert le contact mortel jusqu'à la fin du tour. Si vous avez terminé un donjon, cette créature gagne aussi +5/+0 et acquiert l'initiative et la menace jusqu'à la fin du tour. | 564256 | ||
| German | Rilsa Rael, die Patin | Legendäre Kreatur — Mensch, Räuber | Todesberührung Wenn Rilsa Rael, die Patin, ins Spiel kommt, übernimmst du die Initiative. Immer wenn du angreifst, erhält eine angreifende Kreatur deiner Wahl Todesberührung bis zum Ende des Zuges. Falls du ein Gewölbe absolviert hast, erhält die Kreatur außerdem +5/+0, Erstschlag und Bedrohlichkeit bis zum Ende des Zuges. | 563536 | ||
| Italian | Rilsa Rael, Signora del Crimine | Creatura Leggendaria — Farabutto Umano | Tocco letale Quando Rilsa Rael, Signora del Crimine entra nel campo di battaglia, prendi l'iniziativa. Ogniqualvolta attacchi, una creatura attaccante bersaglio ha tocco letale fino alla fine del turno. Se hai completato un dungeon, quella creatura prende anche +5/+0 e ha attacco improvviso e minacciare fino alla fine del turno. | 564616 | ||
| Japanese | 重鎮、リルサ・レイル | 伝説のクリーチャー — 人間・ならず者 | 接死 重鎮、リルサ・レイルが戦場に出たとき、あなたはイニシアチブを得る。 あなたが攻撃するたび、攻撃クリーチャー1体を対象とする。ターン終了時まで、それは接死を得る。あなたがダンジョンを踏破したことがあるなら、ターン終了時まで、そのクリーチャーはさらに+5/+0の修整を受け先制攻撃と威迫を得る。 | 564976 | ||
| Korean | 중심인물, 릴사 라엘 | 전설적 생물 — 인간 도적 | 치명타 중심인물, 릴사 라엘이 전장에 들어올 때, 당신이 이니셔티브를 차지한다. 당신이 공격할 때마다, 공격 중인 생물을 목표로 정한다. 그 생물은 턴종료까지 치명타를 얻는다. 당신이 던전을 완료했다면, 그 생물은 턴종료까지 +5/+0도 받고 선제공격 및 호전적도 얻는다. | 565336 | ||
| Portuguese (Brazil) | Rilsa Rael, Chefona | Criatura Lendária — Humano Ladino | Toque mortífero Quando Rilsa Rael, Chefona, entra no campo de batalha, você assume a dianteira. Toda vez que você ataca, a criatura atacante alvo ganha toque mortífero até o final do turno. Se você tiver completado uma masmorra, aquela criatura também recebe +5/+0 e ganha iniciativa e ameaçar até o final do turno. | 565696 | ||
| Russian | Рильса Раэль, Главарь | Легендарное Существо — Человек Бродяга | Смертельное касание Когда Рильса Раэль, Главарь выходит на поле битвы, вы получаете инициативу. Каждый раз, когда вы атакуете, целевое атакующее существо получает Смертельное касание до конца хода. Если вы прошли подземелье, то существо также получает +5/+0, Первый удар и Угрозу до конца хода. | 566056 | ||
| Spanish | Rilsa Rael, líder criminal | Criatura legendaria — Bribón humano | Toque mortal. Cuando Rilsa Rael, líder criminal entre al campo de batalla, tomas la iniciativa. Siempre que ataques, la criatura atacante objetivo gana la habilidad de toque mortal hasta el final del turno. Si completaste una mazmorra, esa criatura también obtiene +5/+0 y gana las habilidades de dañar primero y amenaza hasta el final del turno. | 563896 |
| date | text |
|---|---|
| 2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
| 2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
| 2022-06-10 | If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
| 2022-06-10 | If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon. |
| 2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
| 2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
| 2022-06-10 | Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity. |
| 2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
| 2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
| 2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity. |
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