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Sphinx of the Second Sun SLD

Other printings of "Sphinx of the Second Sun": PLST #CMR-99 CMR #99 MKC #118 CMR #643 SLD #1720 PRM #85992

Card

id89905
artistHelvetica Blanc
artistIds46bd6b3a-e976-47ab-9b96-989cec98bcfe
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank2184
edhrecSaltiness0.51
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{6}{U}{U}
manaValue8
nameSphinx of the Second Sun
number1720
originalPrintings
originalReleaseDate2024-09-30
originalText
otherFaceIds
power6
printingsCMR, MKC, PLST, PRM, SLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['3fbbfd94-c9f9-5a2e-b10e-3b296fe25797'], 'nonfoil': ['1649e417-9c22-59a4-a245-b65acfcadbfc']}
subsetsSecret Lair Bonus cards
subtypesSphinx
supertypes
textFlying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
toughness6
typeCreature — Sphinx
typesCreature
uuid4f61f4d6-d5a2-5095-ab48-ebc361d5fdd1
variations
watermark
setNameSecret Lair Drop

Identifiers

id89905
cardKingdomEtchedId
cardKingdomFoilId304632
cardKingdomId304631
cardsphereFoilId129360
cardsphereId129359
deckboxId96859
mcmId791219
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id827d428a-7d8d-5fa2-ac1b-cdc9a85c6a69
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1c0ca3bd-da1d-46ce-843a-cc583b3ecda9
scryfallIllustrationId0322b259-f01e-4da6-ad4b-8140d1742b06
scryfallOracleId516101be-be39-4d84-8fee-d8a79930dd0a
tcgplayerEtchedProductId
tcgplayerProductId583903
uuid4f61f4d6-d5a2-5095-ab48-ebc361d5fdd1

Legalities

id89905
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid4f61f4d6-d5a2-5095-ab48-ebc361d5fdd1
vintageLegal

Purchase URLs

id89905
cardKingdomhttps://mtgjson.com/links/478bfa43d14d97ec
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2ca85d4a4689d15a
cardmarket
tcgplayerhttps://mtgjson.com/links/4952779419df000a
tcgplayerEtched
uuid4f61f4d6-d5a2-5095-ab48-ebc361d5fdd1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below.)
2020-11-10Even if you don't attack with any creatures during combat, you'll still get a postcombat main phase and Sphinx of the Second Sun's ability will still trigger.
2020-11-10If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you control Sphinx of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.
2020-11-10If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun's ability triggers at the beginning of each of them.
2020-11-10The additional beginning phase all happens during the current turn. Any effects that last "until your next turn" or similar won't expire just because you'll go through an additional beginning phase.
2020-11-10The additional beginning phase will be a lot like your normal beginning phase. During the untap step, permanents will phase in or out as appropriate and you'll untap your tapped permanents. Anything that triggers "at the beginning of your upkeep" or similar will trigger during the upkeep step, and you'll eventually draw a card for your draw step.

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