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Ripples of Potential EOC

Other printings of "Ripples of Potential": LCC #45 EOC #77 LCC #77

Card

id30962
artistSam Hogg
artistIds27efd587-7d77-42bf-b72d-9bd083655b49
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1319
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameRipples of Potential
number77
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsEOC, LCC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeEOC
side
signature
sourceProducts{'nonfoil': ['32c97686-3e06-5ff4-962a-ca0c512d0c7b']}
subsets
subtypes
supertypes
textProliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
toughness
typeInstant
typesInstant
uuidd30ec490-88bf-5fb9-9e6f-bf203ad49784
variations
watermark
setNameEdge of Eternities Commander

Identifiers

id30962
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId316741
cardsphereFoilId
cardsphereId139564
deckboxId
mcmId834257
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6afa8ead-466b-5d16-85ec-19d79b126628
mtgoFoilId
mtgoId142291
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8e724c6d-3922-406f-b9e6-e478e1039416
scryfallIllustrationId8e1a40b5-9f8b-48f8-b5fb-16807a2aaeac
scryfallOracleId45bcebd0-5e93-4433-b92f-b4c161d04bd6
tcgplayerEtchedProductId
tcgplayerProductId642806
uuidd30ec490-88bf-5fb9-9e6f-bf203ad49784

Legalities

id30962
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidd30ec490-88bf-5fb9-9e6f-bf203ad49784
vintageLegal

Purchase URLs

id30962
cardKingdomhttps://mtgjson.com/links/2bc368fe19a3a69d
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/feb893477e9c1300
tcgplayerEtched
uuidd30ec490-88bf-5fb9-9e6f-bf203ad49784

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-11-10A phased-out token will phase in at the beginning of its controller's untap step just like a nontoken permanent would.
2023-11-10An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-11-10An attacking or blocking creature that phases out is removed from combat.
2023-11-10Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
2023-11-10As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
2023-11-10Choices made for permanents as they entered the battlefield are remembered even after they phase in.
2023-11-10If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-11-10Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2023-11-10Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2023-11-10Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
2023-11-10Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-11-10To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-11-10You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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