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Trail of the Mage-Rings OPCA

Other printings of "Trail of the Mage-Rings": OPC2 #37 OPCA #80

Card

id62393
artistVincent Proce
artistIdsd82b1138-76d3-49f7-9d8c-bc2e2d3e0b0a
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized1
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutplanar
leadershipSkills
life
loyalty
manaCost
manaValue0
nameTrail of the Mage-Rings
number80
originalPrintings
originalReleaseDate
originalTextInstant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if he or she cast it from his or her hand. At the beginning of that player's next upkeep, he or she may cast that card from exile without paying its mana cost.)
Whenever you roll CHAOS, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library.
otherFaceIds
power
printingsOPC2, OPCA
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeOPCA
side
signature
sourceProducts{'nonfoil': ['72ea1fc0-e27c-511a-94af-040811f3d217']}
subsets
subtypesVryn
supertypes
textInstant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.)
Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
toughness
typePlane — Vryn
typesPlane
uuid912e8a7e-e510-5fe7-ab34-e01c66d5fb49
variations
watermark
setNamePlanechase Anthology Planes

Identifiers

id62393
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId210232
cardsphereFoilId
cardsphereId129335
deckboxId34334
mcmId294475
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id00eb4477-6470-5a6e-9e7f-36d4feabc6ed
mtgoFoilId
mtgoId
multiverseId423661
scryfallCardBackId7840c131-f96b-4700-9347-2215c43156e6
scryfallIdf5f307bf-80ac-46cb-9003-3e70a0703e71
scryfallIllustrationId494c9242-4362-47db-a3ac-06f3c6a68e54
scryfallOracleIdb2c95c7a-a04c-46ef-a879-6eb08e444093
tcgplayerEtchedProductId
tcgplayerProductId125645
uuid912e8a7e-e510-5fe7-ab34-e01c66d5fb49

Legalities

id62393
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid912e8a7e-e510-5fe7-ab34-e01c66d5fb49
vintage

Purchase URLs

id62393
cardKingdomhttps://mtgjson.com/links/d2e61b1e8229100a
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/6def8e325ba0bc46
tcgplayerEtched
uuid912e8a7e-e510-5fe7-ab34-e01c66d5fb49

Foreign Data (per language)

No foreign data.

Rulings

datetext
2012-06-01Rebound’s delayed triggered ability will let you cast the spell at the beginning of your next upkeep even if the game has left Trail of the Mage-Rings by then.
2013-04-15At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
2013-04-15If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
2013-04-15If a spell has restrictions on when it can be cast (for example, “Cast [this spell] only during the declare blockers step”), those restrictions may prevent you from casting it from exile during your upkeep.
2013-04-15If a spell moves itself into another zone as part of its resolution (as Arc Blade, All Suns’ Dawn, and Beacon of Unrest do), rebound won’t get a chance to apply.
2013-04-15If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
2013-04-15If a spell you cast from your hand has both rebound and buyback (and the buyback cost was paid), you choose which effect to apply as it resolves.
2013-04-15If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
2013-04-15If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
2013-04-15If you cast a card from exile “without paying its mana cost,” you can’t pay any alternative costs. Any X in the mana cost will be 0. On the other hand, if the card has optional additional costs (such as kicker or multikicker), you may pay those when you cast the card. If the card has mandatory additional costs (such as Momentous Fall does), you must pay those if you choose to cast the card.
2013-04-15If you cast a spell using the madness or suspend abilities, you’re casting it from exile, not from your hand. Although those spells will have rebound, the ability won’t have any effect.
2013-04-15If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).
2013-04-15If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
2013-04-15If you cast an instant or sorcery spell from your hand and it’s exiled due to rebound, the delayed triggered ability will allow you to cast it during your next upkeep even if Trail of the Mage-Rings has been turned face down by then.
2013-04-15Multiple instances of rebound on the same spell are redundant.
2013-04-15Rebound will have no effect on copies of spells because you don’t cast them from your hand.
2013-04-15Similarly, if you gain control of an instant or sorcery spell with Commandeer, it will have rebound, but the ability won’t do anything because that spell wasn’t cast from your hand.
2013-04-15The rebound effect is not optional. Each instant and sorcery spell you cast from your hand is exiled instead of being put into your graveyard as it resolves, whether you want it to be or not. Casting the spell during your next upkeep is optional, however.
2013-04-15You’ll be able to cast a spell with flashback three times this way. First you can cast it from your hand. It will be exiled due to rebound as it resolves. Then you can cast it from exile due to rebound’s delayed triggered ability. It will be put into your graveyard as it resolves. Then you can cast it from your graveyard due to flashback. It will be exiled due to flashback as it resolves.

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