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Treetop Village 10E

Other printings of "Treetop Village": PLST #ULG-143 WC99 #ml143 P10E #2 F04 #7 DDD #27 GVL #27 DDR #30 DDU #30 DDG #38 ULG #143 10E #361 10E #361★ J22 #827 PRM #31403

Card

id487
artistRob Alexander
artistIds35906871-6c78-4ab2-9ed1-e6792c8efb74
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colors
defense
duelDeck
edhrecRank5307
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameTreetop Village
number361
originalPrintings
originalReleaseDate
originalTextTreetop Village comes into play tapped.
{T}: Add {G} to your mana pool.
{1G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
otherFaceIds
power
printings10E, DDD, DDG, DDR, DDU, F04, GVL, J22, P10E, PLST, PRM, ULG, WC99
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCode10E
side
signature
sourceProducts{'nonfoil': ['4831adbb-c0af-5d27-b407-19f2f7805949', 'c690e178-661d-5e17-9b29-a5bf6319a844']}
subsets
subtypes
supertypes
textThis land enters tapped.
{T}: Add {G}.
{1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
toughness
typeLand
typesLand
uuid4e82f56f-3533-50af-9d10-b723005d5b35
variations4ed247e0-386b-5166-9c99-875d6f82f681
watermark
setNameTenth Edition

Identifiers

id487
cardKingdomEtchedId
cardKingdomFoilId123447
cardKingdomId123079
cardsphereFoilId
cardsphereId703
deckboxId175
mcmId16525
mcmMetaId6141
mtgArenaId
mtgjsonFoilVersionId4ed247e0-386b-5166-9c99-875d6f82f681
mtgjsonNonFoilVersionId
mtgjsonV4Id2b56234c-f53d-54a0-9de7-6f1d206cdb2f
mtgoFoilId27113
mtgoId27112
multiverseId106455
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdde15f8fd-499c-4fa0-9a10-425f81c61579
scryfallIllustrationId259f3315-4114-42e1-b2d2-5abe3a49918d
scryfallOracleIdb53f216d-1592-4eee-b204-502a805fbc8c
tcgplayerEtchedProductId
tcgplayerProductId15371
uuid4e82f56f-3533-50af-9d10-b723005d5b35

Legalities

id487
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuid4e82f56f-3533-50af-9d10-b723005d5b35
vintageLegal

Purchase URLs

id487
cardKingdomhttps://mtgjson.com/links/72bb621040b37b09
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/016a07ab3a1346c9
cardmarkethttps://mtgjson.com/links/fd301d865e15dd38
tcgplayerhttps://mtgjson.com/links/40198b3b9fb3121a
tcgplayerEtched
uuid4e82f56f-3533-50af-9d10-b723005d5b35

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified树顶村落树顶村落须横置进场。
{T}:加{G}到你的法术力池中。
{1}{G}:直到回合结束,树顶村落成为3/3绿色,具践踏异能的猿猴生物。 它仍然是地。 (若它将造成的战斗伤害足以消灭所有阻挡它的生物,你可以使它对防御牌手造成所剩余数量的伤害。)
147985
FrenchVillage arboricoleTerrainLe Village arboricole arrive en jeu engagé.{T} : Ajoutez {G} à votre réserve.
{1}{G} : Le Village arboricole devient une créature 3/3 verte Grand singe avec le piétinement jusqu'à la fin du tour. C'est toujours un terrain. (S'il inflige suffisamment de blessures de combat à ses bloqueurs pour les détruire, vous pouvez faire qu'il inflige le reste de ses blessures au joueur défenseur.)
150294
GermanBaumwipfeldorfLandDas Baumwipfeldorf kommt getappt ins Spiel.
{T}: Erhöhe deinen Manavorrat um {G}.
{1}{G}: Das Baumwipfeldorf wird bis zum Ende des Zuges zu einer 3/3 grünen Menschenaffenkreatur, die Trampelschaden verursacht. Es ist immer noch ein Land. (Falls es seinen Blockern genug Schaden zufügen würde, um sie zu zerstören, kannst du es den Rest des Schadens dem verteidigenden Spieler zufügen lassen.)
148751
ItalianVillaggio ArboricoloTerraIl Villaggio Arboricolo entra in gioco TAPpato.
{T}: Aggiungi {G} alla tua riserva di mana.
{1}{G}: Il Villaggio Arboricolo diventa una creatura Scimpanzé 3/3 verde con travolgere fino alla fine del turno. E' ancora una terra. (Se sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.)
149134
Japanese樹上の村土地樹上の村はタップ状態で場に出る。
{T}:あなたのマナ・プールに{G}を加える。
{1}{G}:ターン終了時まで、樹上の村はトランプルを持つ緑の3/3の類人猿クリーチャーになる。 それは土地でもある。 (それが自身をブロックしているすべてのクリーチャーを破壊するのに十分な戦闘ダメージを与える場合、あなたはそれの残りのダメージを防御プレイヤーに与えてもよい。)
148368
Portuguese (Brazil)Aldeia nas CopasTerrenoAldeia nas Copas entra em jogo virado.
{T}: Adicione {G} à sua reserva de mana.
{1}{G}: Aldeia nas Copas torna-se uma criatura verde 3/3 do tipo Símio com atropelar até o final do turno. Ela ainda conta como um terreno. (Se ela fosse causar dano de combate suficiente para destruir seus bloqueadores, você pode fazer com que ela cause o resto de seu dano ao jogador defensor.)
149911
RussianСеление ВерхолазовЗемляСеление Верхолазов входит в игру повернутым.
{T}: Добавьте {G} в ваше хранилище маны.
{1}{G}: Селение Верхолазов становится существом 3/3 зеленая Обезьяна с Пробивным ударом до конца хода. При этом оно остается землей. (Если оно нанесло достаточно боевых повреждений, чтобы уничтожить блокирующие его существа, вы можете нанести оставшиеся повреждения защищающемуся игроку.)
149528
SpanishAldea en las copasTierraLa Aldea en las copas entra en juego girada.
{T}: Agrega {G} a tu reserva de maná.
{1}{G}: La Aldea en las copas se convierte en una criatura Simio verde 3/3 con la habilidad de arrollar hasta el final del turno. Sigue siendo una tierra. (Si fuera a hacer suficiente daño de combate a sus bloqueadores como para destruirlos, puedes hacer que le haga el resto del daño al jugador defensor.)
150677

Rulings

datetext
2008-08-01A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
2009-10-01Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.

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