← Back Card Profile (by Name)

Architect of the Untamed PKLD

Other printings of "Architect of the Untamed": DRC #108 KLD #143 PKLD #143s

Card

id69199
artistSara Winters
artistIds56be33dc-a2da-40e9-a4f7-94077dcea31e
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank8708
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextNext to her designs, life seems like a pale imitation.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameArchitect of the Untamed
number143s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsDRC, KLD, PKLD
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePKLD
side
signature
sourceProducts{'foil': ['92c69f84-459a-5dd4-9c4b-bf63a5a85368']}
subsets
subtypesElf, Artificer, Druid
supertypes
textLandfall — Whenever a land you control enters, you get {E} (an energy counter).
Pay eight {E}: Create a 6/6 colorless Beast artifact creature token.
toughness3
typeCreature — Elf Artificer Druid
typesCreature
uuide0860e78-1b1d-56d0-947b-cfd22d632a6b
variations
watermark
setNameKaladesh Promos

Identifiers

id69199
cardKingdomEtchedId
cardKingdomFoilId209370
cardKingdomId
cardsphereFoilId37034
cardsphereId
deckboxId33769
mcmId292938
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6a0c18a9-4edb-5a6b-b868-8afab1e63d4d
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId37836251-f03b-48c5-8d0a-e8300df83569
scryfallIllustrationIde6566a09-f804-4774-ade1-8c2186995919
scryfallOracleIdbe6cab52-b3ae-46a2-a581-2468a49bff25
tcgplayerEtchedProductId
tcgplayerProductId123347
uuide0860e78-1b1d-56d0-947b-cfd22d632a6b

Legalities

id69199
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuide0860e78-1b1d-56d0-947b-cfd22d632a6b
vintageLegal

Purchase URLs

id69199
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fef734e190c4c27f
cardmarket
tcgplayerhttps://mtgjson.com/links/414fb2ed3572c5b6
tcgplayerEtched
uuide0860e78-1b1d-56d0-947b-cfd22d632a6b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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