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Experiment Twelve MKC

Other printings of "Experiment Twelve": MKC #37 MKC #347

Card

id55280
artistMichele Giorgi
artistIds60ff7459-c81d-41e6-bec1-4264c2161014
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank7035
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDisguise, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue4
nameExperiment Twelve
number37
originalPrintings
originalReleaseDate
originalTextTrample
Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
otherFaceIds
power4
printingsMKC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKC
side
signature
sourceProducts{'nonfoil': ['e4285534-2c7f-51ad-b6ae-37ac29db4d32']}
subsets
subtypesElf, Lizard, Warrior
supertypes
textTrample
Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
toughness4
typeCreature — Elf Lizard Warrior
typesCreature
uuidecc71dc2-108a-526a-9974-d3b50b450197
variationsc97dd1d8-8419-5777-8b04-20d567f8686a
watermark
setNameMurders at Karlov Manor Commander

Identifiers

id55280
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId290504
cardsphereFoilId
cardsphereId115728
deckboxId87669
mcmId753271
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfa6f3de1-9baf-53a9-9b12-cd0dc1c03948
mtgoFoilId
mtgoId122828
multiverseId649975
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7d76089e-b21a-4d89-9562-957c18474967
scryfallIllustrationId0e136087-f356-4eef-b0c4-9186e09527e7
scryfallOracleId67a10da3-76f2-4f4a-90d1-e77abb5842fe
tcgplayerEtchedProductId
tcgplayerProductId535819
uuidecc71dc2-108a-526a-9974-d3b50b450197

Legalities

id55280
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidecc71dc2-108a-526a-9974-d3b50b450197
vintageLegal

Purchase URLs

id55280
cardKingdomhttps://mtgjson.com/links/308f0dd50b8f1175
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/cc50e7751e8ac518
tcgplayerEtched
uuidecc71dc2-108a-526a-9974-d3b50b450197

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchExpérience DouzeCréature — elfe et lézard et guerrierPiétinement
À chaque fois que l'Expérience Douze ou qu'une autre créature que vous contrôlez est retournée face visible, mettez sur cette créature un nombre de marqueurs +1/+1 égal à sa force.
Déguisement {4}{G} (Vous pouvez lancer cette carte face cachée pour {3} comme une créature 2/2 avec parade {2}. Retournez-la face visible à tout moment pour son coût de déguisement.)
650055
GermanExperiment ZwölfKreatur — Elf, Eidechse, KriegerVerursacht Trampelschaden
Immer wenn Experiment Zwölf oder eine andere Kreatur, die du kontrollierst, aufgedeckt wird, lege so viele +1/+1-Marken auf jene Kreatur, wie deren Stärke beträgt.
Verkleidung {4}{G} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur mit Abwehr {2} wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Verkleidungskosten auf.)
650015
ItalianEsperimento DodiciCreatura — Guerriero Lucertola ElfoTravolgere
Ogniqualvolta l'Esperimento Dodici o un'altra creatura che controlli viene girata a faccia in su, metti su quella creatura segnalini +1/+1 pari alla sua forza.
Camuffare {4}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 con egida {2} pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di camuffare.)
650095
Japanese実験体12号クリーチャー — エルフ・トカゲ・戦士トランプル
実験体12号、またはあなたがコントロールしていてこれでないクリーチャー1体が表向きになるたび、そのクリーチャーの上にそれのパワーに等しい個数の+1/+1カウンターを置く。
変装{4}{G}(このカードを、{3}で護法{2}を持つ2/2のクリーチャーとして裏向きで唱えてもよい。これの変装コストで、いつでもこれを表向きにしてよい。)
650135

Rulings

datetext
2024-02-02A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
2024-02-02If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.
2024-02-02The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-02-02Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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