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Boromir, Warden of the Tower PLTR

Other printings of "Boromir, Warden of the Tower": LTR #4 PLTR #4s LTR #302 LTR #407 LTR #455 LTR #794

Card

id74882
artistYigit Koroglu
artistIdsa24479f8-6d9e-40f9-bede-f29899922b97
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank700
edhrecSaltiness0.49
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"Farewell, Aragorn! Go to Minas Tirith and save my people!"
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsVigilance
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{W}
manaValue3
nameBoromir, Warden of the Tower
number4s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsLTR, PLTR
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePLTR
side
signature
sourceProducts{'foil': ['8b6a4f8e-bd03-56af-9ee0-1f2d4884d509']}
subsets
subtypesHuman, Soldier
supertypesLegendary
textVigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
toughness3
typeLegendary Creature — Human Soldier
typesCreature
uuid8750399a-41df-5f37-bcfa-89c79816c593
variations
watermark
setNameTales of Middle-earth Promos

Identifiers

id74882
cardKingdomEtchedId
cardKingdomFoilId279250
cardKingdomId
cardsphereFoilId105105
cardsphereId
deckboxId80124
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idefdf9c61-d829-5113-8fa7-32c764189fd6
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId20f1f2a0-aa98-4a13-bcc4-e9b340478e55
scryfallIllustrationId7aa46924-1b86-4a66-af7a-ab137b357766
scryfallOracleIdd72b57e5-1c6e-4f02-968f-7e2dd24f0d3c
tcgplayerEtchedProductId
tcgplayerProductId501345
uuid8750399a-41df-5f37-bcfa-89c79816c593

Legalities

id74882
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid8750399a-41df-5f37-bcfa-89c79816c593
vintageLegal

Purchase URLs

id74882
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5fdbc957e6254314
cardmarket
tcgplayerhttps://mtgjson.com/links/a93caaf383acd8b3
tcgplayerEtched
uuid8750399a-41df-5f37-bcfa-89c79816c593

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-06-16As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
2023-06-16Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
2023-06-16Each time the Ring tempts you, you must choose a creature if you control one.
2023-06-16If a spell is cast with an alternative cost that includes mana (such as flashback), Boromir's second ability won't trigger and won't counter that spell. Similarly, if a spell is cast without paying its mana cost, but the player did pay mana for additional costs such as from kicker or from Thorn of Amethyst, Boromir's second ability won't trigger and won't counter that spell.
2023-06-16If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
2023-06-16Players may cast spells that they know Boromir, Warden of the Tower will counter. Any abilities that trigger when spells are cast will still trigger and resolve if appropriate, and any effects that count how many spells are cast will still count those spells if appropriate.
2023-06-16Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
2023-06-16The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
2023-06-16The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

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