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Firja's Retribution PKHM

Other printings of "Firja's Retribution": KHM #210 PKHM #210p PKHM #210s CLB #846

Card

id69114
artistAnna Steinbauer
artistIds3516496c-c279-4b56-8239-720683d03ae0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank6512
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{1}{W}{W}{B}
manaValue4
nameFirja's Retribution
number210p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsCLB, KHM, PKHM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePKHM
side
signature
sourceProducts
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.
toughness
typeEnchantment — Saga
typesEnchantment
uuid2f393844-95a1-5c26-9aaa-b62528898311
variations619a7762-7a78-5b14-b271-35881739f39d
watermark
setNameKaldheim Promos

Identifiers

id69114
cardKingdomEtchedId
cardKingdomFoilId241445
cardKingdomId241369
cardsphereFoilId74425
cardsphereId74475
deckboxId57039
mcmId536282
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idea933f16-1a98-5748-994a-be1507301f66
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId55ef5a63-7990-43e5-bfad-e1834809cad5
scryfallIllustrationId2fbbf041-0506-4b1f-822d-f737064b91d8
scryfallOracleIdfea32d4e-ceef-4954-a84d-e7e2509e4a13
tcgplayerEtchedProductId
tcgplayerProductId231848
uuid2f393844-95a1-5c26-9aaa-b62528898311

Legalities

id69114
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2f393844-95a1-5c26-9aaa-b62528898311
vintageLegal

Purchase URLs

id69114
cardKingdomhttps://mtgjson.com/links/5eea218107fb9ddc
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f6f90e3e2f2d7019
cardmarket
tcgplayerhttps://mtgjson.com/links/80cb9af4aaa2bc19
tcgplayerEtched
uuid2f393844-95a1-5c26-9aaa-b62528898311

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-02-05A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
2021-02-05As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2021-02-05Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
2021-02-05Only Angels you control as the chapter II ability resolves will gain the activated ability. Similarly, only Angels you control as the chapter III ability resolves will gain double strike. In both cases, Angels that come under your control later in the turn won't gain the ability.
2021-02-05Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05The power of the target creature must be less than the power of the Angel as you activate the ability. As the ability tries to resolve, the powers are compared again. If the power of the target creature is no longer less than the power of the Angel, the ability won't resolve. If the Angel is no longer on the battlefield at that time, use its power as it last existed on the battlefield to determine if the ability resolves.

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