Other printings of "Disciple of Caelus Nin": BRC #21 BRC #41 PRM #105630
| id | 13066 |
|---|---|
| artist | Steve Argyle |
| artistIds | a44ddda4-5331-4f83-aac9-3e00ed36bd7b |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 18657 |
| edhrecSaltiness | 0.5 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {4}{W} |
| manaValue | 5 |
| name | Disciple of Caelus Nin |
| number | 21 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. Permanents can't phase in. |
| otherFaceIds | |
| power | 3 |
| printings | BRC, PRM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | BRC |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['104d4709-8535-5fdd-8dda-51b069cc4c0a']} |
| subsets | |
| subtypes | Human, Wizard |
| supertypes | |
| text | When this creature enters, starting with you, each player chooses up to five permanents they control. All permanents other than this creature that weren't chosen this way phase out. Permanents can't phase in. |
| toughness | 4 |
| type | Creature — Human Wizard |
| types | Creature |
| uuid | 728f852e-6eb2-5124-acd3-27257c94dddb |
| variations | 2f015ba9-f9a0-5a95-8b95-f154c5caefb1 |
| watermark | |
| setName | The Brothers' War Commander |
| id | 13066 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 269522 |
| cardKingdomId | 269496 |
| cardsphereFoilId | 95698 |
| cardsphereId | 95694 |
| deckboxId | 70469 |
| mcmId | |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | eece7b65-c734-5055-8e87-8c0459fbf88d |
| mtgoFoilId | |
| mtgoId | 105202 |
| multiverseId | 586463 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | f60b6143-ffc4-47d4-9e30-edf1f576b6ef |
| scryfallIllustrationId | 0e39894b-a0b8-474e-b2cf-16bce8a94ab1 |
| scryfallOracleId | 2e5440ef-6887-4c79-98f5-49db82406d71 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 453078 |
| uuid | 728f852e-6eb2-5124-acd3-27257c94dddb |
| id | 13066 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 728f852e-6eb2-5124-acd3-27257c94dddb |
| vintage | Legal |
| id | 13066 |
|---|---|
| cardKingdom | https://mtgjson.com/links/2d1324cbe7fa57d7 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/2416b2593ab7ac9a |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/b169b92ad8cc0bc8 |
| tcgplayerEtched | |
| uuid | 728f852e-6eb2-5124-acd3-27257c94dddb |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 凯路忍信徒 | 生物 ~人类/法术师 | 当凯路忍信徒进战场时,由你开始,每位牌手各选择至多五个由其操控的永久物。所有未以此法选中的永久物跃离,但凯路忍信徒除外。 永久物都不能跃回。 | 586535 | ||
| French | Disciple de Caelus Nin | Créature : humain et sorcier | Quand la Disciple de Caelus Nin arrive sur le champ de bataille, en commençant par vous, chaque joueur choisit jusqu'à cinq permanents qu'il contrôle. Tous les permanents autres que la Disciple de Caelus Nin qui n'ont pas été choisis de cette manière passent hors phase. Les permanents ne peuvent pas passer en phase. | 586487 | ||
| German | Schülerin von Caelus Nin | Kreatur — Mensch, Zauberer | Wenn die Schülerin von Caelus Nin ins Spiel kommt, bestimmt jeder Spieler, beginnend mit dir, bis zu fünf bleibende Karten, die er kontrolliert. Außer der Schülerin von Caelus Nin destabilisieren sich alle bleibenden Karten, die nicht auf diese Weise bestimmt wurden. Bleibende Karten können sich nicht stabilisieren. | 586471 | ||
| Italian | Discepola di Caelus Nin | Creatura — Mago Umano | Quando la Discepola di Caelus Nin entra nel campo di battaglia, a partire da te, ogni giocatore sceglie fino a cinque permanenti che controlla. Tutti i permanenti diversi dalla Discepola di Caelus Nin che non sono stati scelti in questo modo scompaiono. I permanenti non posso apparire. | 586495 | ||
| Japanese | カイラス・ニンの信奉者 | クリーチャー — 人間・ウィザード | カイラス・ニンの信奉者が戦場に出たとき、あなたから開始して各プレイヤーはそれぞれ、自分がコントロールしているパーマネント最大5つを選ぶ。これにより選ばれもせずこれでもないすべてのパーマネントはフェイズ・アウトする。 すべてのパーマネントはフェイズ・インできない。 | 586503 | ||
| Portuguese (Brazil) | Discípula de Caelus Nin | Criatura — Humano Mago | Quando Discípula de Caelus Nin entra no campo de batalha, começando por você, cada jogador escolhe até cinco permanentes que ele controla. Todas as permanentes não escolhidas dessa forma, exceto Discípula de Caelus Nin, saem de fase. Permanentes não podem entrar em fase. | 586519 | ||
| Spanish | Discípula de Caelus Nin | Criatura — Hechicero humano | Cuando la Discípula de Caelus Nin entre al campo de batalla, comenzando contigo, cada jugador elige hasta cinco permanentes que controla. Todos los permanentes que no sean la Discípula de Caelus Nin y que no fueron elegidos de esta manera salen de fase. Los permanentes no pueden entrar en fase. | 586479 |
| date | text |
|---|---|
| 2022-10-14 | Any continuous effects with a “for as long as” duration, such as that of Vodalian Mindsinger, ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects. |
| 2022-10-14 | Any one-shot effects that are waiting “until [this] leaves the battlefield,” such as that of Banisher Priest, won’t happen when a permanent phases out. |
| 2022-10-14 | Choices made for permanents as they entered the battlefield are remembered when they phase in. |
| 2022-10-14 | Each Aura and Equipment attached to a permanent that’s phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters. |
| 2022-10-14 | If Disciple of Caelus Nin itself phases out, other phased out permanents can phase back in normally while it is phased out. During its controller’s untap step, Caelus Nin and all other phased out permanents that player controls phase in at the same time. |
| 2022-10-14 | If an effect causes a permanent to phase out “until” some event occurs, and that event occurs while Disciple of Caelus Nin is still on the battlefield, the phased out permanent stays phased out forever. |
| 2022-10-14 | Phasing out doesn’t cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won’t cause any “enters the battlefield” abilities to trigger. |
| 2022-10-14 | The last ability means that no permanents phase in under any player’s control as long as Disciple of Caelus Nin is on the battlefield. This includes permanents that phase out in ways other than the first ability, and even permanents that are phased out already when it enters the battlefield. Once it leaves the battlefield, each phased out permanent will phase in normally during its controller’s untap step, with one exception (see below). |
| 2022-10-14 | While a permanent is phased out, it’s treated as though it doesn’t exist. It can’t be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can’t trigger, it can’t attack or block, and so on. |
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