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Dungeon Map AFR

Card

id8556
artistAaron Miller
artistIdsfc021f3d-773a-4706-bbe7-f602324f511f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank7675
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Wait, is that a secret door? I can't tell for sure . . . there's some blood in the way."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameDungeon Map
number242
originalPrintings
originalReleaseDate
originalText{T}: Add {C}.
{3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
otherFaceIds
power
printingsAFR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['03d05bc6-ca88-506e-8332-bb71a5789dd4', '1284b6bc-df27-5fde-bfac-623a40c34c82', '2e7b1f55-5c3e-51f4-a06a-f2444fded29e', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '4091d3ae-702b-5359-bcde-0ba739aeca00', '6f1a8390-df17-5641-bace-a6d622c414ba', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d', 'b0aa9d7a-9b76-5069-9ff2-f7395dcc2252', 'd8434f99-8e6c-5210-892a-013345ec7899']}
subsets
subtypes
supertypes
text{T}: Add {C}.
{3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
toughness
typeArtifact
typesArtifact
uuid4df4a564-0f40-5889-8903-32a2a888ae2a
variations
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8556
cardKingdomEtchedId
cardKingdomFoilId248421
cardKingdomId248069
cardsphereFoilId79102
cardsphereId78973
deckboxId58523
mcmId571293
mcmMetaId343725
mtgArenaId77347
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd56cbe77-a727-5f3f-b434-6cb283d9c203
mtgoFoilId
mtgoId91986
multiverseId527529
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId028506ad-ad36-44e5-b488-d038e2d2445f
scryfallIllustrationId5a71925a-ce95-4a5c-ac5a-4bbaa9b5a06c
scryfallOracleId20f1bba5-d398-4d6e-a76a-75e29df42aec
tcgplayerEtchedProductId
tcgplayerProductId243191
uuid4df4a564-0f40-5889-8903-32a2a888ae2a

Legalities

id8556
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4df4a564-0f40-5889-8903-32a2a888ae2a
vintageLegal

Purchase URLs

id8556
cardKingdomhttps://mtgjson.com/links/165c1d9c9ebeb132
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6f4d0f53849d44b6
cardmarkethttps://mtgjson.com/links/f24e8daf494433c3
tcgplayerhttps://mtgjson.com/links/9ba0c0afa7e5ade9
tcgplayerEtched
uuid4df4a564-0f40-5889-8903-32a2a888ae2a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified地城地图「等等,那个是密门吗?我也不确定…不过沿途有血迹。」神器{T}:加{C}。
{3},{T}:深入地城。只能于法术时机起动。(进入第一个房间,或前进至下一个房间。)
529875
Chinese Traditional地城地圖「等等,那個是密門嗎?我也不確定…不過沿途有血跡。」神器{T}:加{C}。
{3},{T}:深入地城。只能於巫術時機起動。(進入第一個房間,或前進至下一個房間。)
530135
FrenchCarte du donjon« Attendez, est-ce que c'est une porte secrète ? Je n'en suis pas sûr... Il y a une grosse tache de sang. »Artefact{T} : Ajoutez {C}.
{3}, {T} : Aventurez-vous dans le donjon. N'activez que lorsque vous pourriez lancer un rituel. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
528311
GermanKarte des Gewölbes„Moment, ist das eine Geheimtür? Ich kann es nicht genau erkennen … Da ist etwas Blut im Weg."Artefakt{T}: Erzeuge {C}.
{3}, {T}: Wage dich ins Gewölbe. Aktiviere diese Fähigkeit wie eine Hexerei. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
527789
ItalianMappa del Dungeon"Aspetta, quella è una porta segreta? Non ne sono certo... c'è del sangue che la copre."Artefatto{T}: Aggiungi {C}.
{3}, {T}: Esplora il dungeon. Attiva solo come una stregoneria. (Entra nella prima stanza o avanza a quella successiva.)
528572
Japaneseダンジョンの地図「待て、これは隠し扉か?血がついていてよく見えないな。」アーティファクト{T}:{C}を加える。
{3}, {T}:ダンジョン探索をする。起動はソーサリーとしてのみ行う。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)
528833
Korean던전 지도"잠깐만, 저거 비밀 문인가? 잘 모르겠어 . . . 피가 좀 묻어 있어서 잘 안 보이네."마법물체{T}: {C}를 추가한다.
{3}, {T}: 던전에 진입한다. 집중마법 시기에만 활성화할 수 있다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)
529093
Portuguese (Brazil)Mapa da MasmorraEi, aquilo ali é uma porta secreta? Não consigo ver direito... Tem sangue na frente."Artefato{T}: Adicione {C}.
{3}, {T}: Aventure-se na masmorra. Ative somente como um feitiço. (Entre na primeira sala ou prossiga para a próxima.)
529354
RussianКарта Подземелья«Стоп, это что, потайная дверь? Я что-то не разберу... тут кровью всё заляпано».Артефакт{T}: добавьте {C}.
{3}, {T}: углубитесь в подземелье. Активируйте только как волшебство. (Войдите в первую комнату или перейдите в следующую комнату.)
529615
SpanishMapa de la mazmorra"Eh, ¿eso es una puerta secreta? No lo sé seguro... podría ser solo una mancha de sangre".Artefacto{T}: Agrega {C}.
{3}, {T}: Adéntrate en la mazmorra. Activa esto solo como un conjuro. (Entra en la primera sala o avanza a la siguiente.)
528050

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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