| id | 8556 |
|---|---|
| artist | Aaron Miller |
| artistIds | fc021f3d-773a-4706-bbe7-f602324f511f |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 7675 |
| edhrecSaltiness | 0.18 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "Wait, is that a secret door? I can't tell for sure . . . there's some blood in the way." |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3} |
| manaValue | 3 |
| name | Dungeon Map |
| number | 242 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | {T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |
| otherFaceIds | |
| power | |
| printings | AFR |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['03d05bc6-ca88-506e-8332-bb71a5789dd4', '1284b6bc-df27-5fde-bfac-623a40c34c82', '2e7b1f55-5c3e-51f4-a06a-f2444fded29e', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '4091d3ae-702b-5359-bcde-0ba739aeca00', '6f1a8390-df17-5641-bace-a6d622c414ba', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d', 'b0aa9d7a-9b76-5069-9ff2-f7395dcc2252', 'd8434f99-8e6c-5210-892a-013345ec7899']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | {T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |
| toughness | |
| type | Artifact |
| types | Artifact |
| uuid | 4df4a564-0f40-5889-8903-32a2a888ae2a |
| variations | |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8556 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248421 |
| cardKingdomId | 248069 |
| cardsphereFoilId | 79102 |
| cardsphereId | 78973 |
| deckboxId | 58523 |
| mcmId | 571293 |
| mcmMetaId | 343725 |
| mtgArenaId | 77347 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | d56cbe77-a727-5f3f-b434-6cb283d9c203 |
| mtgoFoilId | |
| mtgoId | 91986 |
| multiverseId | 527529 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 028506ad-ad36-44e5-b488-d038e2d2445f |
| scryfallIllustrationId | 5a71925a-ce95-4a5c-ac5a-4bbaa9b5a06c |
| scryfallOracleId | 20f1bba5-d398-4d6e-a76a-75e29df42aec |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243191 |
| uuid | 4df4a564-0f40-5889-8903-32a2a888ae2a |
| id | 8556 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 4df4a564-0f40-5889-8903-32a2a888ae2a |
| vintage | Legal |
| id | 8556 |
|---|---|
| cardKingdom | https://mtgjson.com/links/165c1d9c9ebeb132 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/6f4d0f53849d44b6 |
| cardmarket | https://mtgjson.com/links/f24e8daf494433c3 |
| tcgplayer | https://mtgjson.com/links/9ba0c0afa7e5ade9 |
| tcgplayerEtched | |
| uuid | 4df4a564-0f40-5889-8903-32a2a888ae2a |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 地城地图 | 「等等,那个是密门吗?我也不确定…不过沿途有血迹。」 | 神器 | {T}:加{C}。 {3},{T}:深入地城。只能于法术时机起动。(进入第一个房间,或前进至下一个房间。) | 529875 | |
| Chinese Traditional | 地城地圖 | 「等等,那個是密門嗎?我也不確定…不過沿途有血跡。」 | 神器 | {T}:加{C}。 {3},{T}:深入地城。只能於巫術時機起動。(進入第一個房間,或前進至下一個房間。) | 530135 | |
| French | Carte du donjon | « Attendez, est-ce que c'est une porte secrète ? Je n'en suis pas sûr... Il y a une grosse tache de sang. » | Artefact | {T} : Ajoutez {C}. {3}, {T} : Aventurez-vous dans le donjon. N'activez que lorsque vous pourriez lancer un rituel. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.) | 528311 | |
| German | Karte des Gewölbes | „Moment, ist das eine Geheimtür? Ich kann es nicht genau erkennen … Da ist etwas Blut im Weg." | Artefakt | {T}: Erzeuge {C}. {3}, {T}: Wage dich ins Gewölbe. Aktiviere diese Fähigkeit wie eine Hexerei. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.) | 527789 | |
| Italian | Mappa del Dungeon | "Aspetta, quella è una porta segreta? Non ne sono certo... c'è del sangue che la copre." | Artefatto | {T}: Aggiungi {C}. {3}, {T}: Esplora il dungeon. Attiva solo come una stregoneria. (Entra nella prima stanza o avanza a quella successiva.) | 528572 | |
| Japanese | ダンジョンの地図 | 「待て、これは隠し扉か?血がついていてよく見えないな。」 | アーティファクト | {T}:{C}を加える。 {3}, {T}:ダンジョン探索をする。起動はソーサリーとしてのみ行う。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。) | 528833 | |
| Korean | 던전 지도 | "잠깐만, 저거 비밀 문인가? 잘 모르겠어 . . . 피가 좀 묻어 있어서 잘 안 보이네." | 마법물체 | {T}: {C}를 추가한다. {3}, {T}: 던전에 진입한다. 집중마법 시기에만 활성화할 수 있다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.) | 529093 | |
| Portuguese (Brazil) | Mapa da Masmorra | Ei, aquilo ali é uma porta secreta? Não consigo ver direito... Tem sangue na frente." | Artefato | {T}: Adicione {C}. {3}, {T}: Aventure-se na masmorra. Ative somente como um feitiço. (Entre na primeira sala ou prossiga para a próxima.) | 529354 | |
| Russian | Карта Подземелья | «Стоп, это что, потайная дверь? Я что-то не разберу... тут кровью всё заляпано». | Артефакт | {T}: добавьте {C}. {3}, {T}: углубитесь в подземелье. Активируйте только как волшебство. (Войдите в первую комнату или перейдите в следующую комнату.) | 529615 | |
| Spanish | Mapa de la mazmorra | "Eh, ¿eso es una puerta secreta? No lo sé seguro... podría ser solo una mancha de sangre". | Artefacto | {T}: Agrega {C}. {3}, {T}: Adéntrate en la mazmorra. Activa esto solo como un conjuro. (Entra en la primera sala o avanza a la siguiente.) | 528050 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
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