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Jolrael, Voice of Zhalfir MAT

Other printings of "Jolrael, Voice of Zhalfir": MAT #33 MAT #83 MAT #133 MAT #168 MAT #230

Card

id51214
artistScott M. Fischer
artistIds23b0cf43-3e43-44c6-8329-96446eca5bce
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank8887
edhrecSaltiness0.44
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{G}{U}
manaValue4
nameJolrael, Voice of Zhalfir
number83
originalPrintings
originalReleaseDate
originalTextAt the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.
Whenever a land creature you control deals combat damage to a player, draw a card.
otherFaceIds
power3
printingsMAT
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMAT
side
signature
sourceProducts{'foil': ['85eeb4d0-c3f0-5d44-a565-4b997e02bfb8', 'dd55ee66-c53b-52c2-b100-300632d02e1a'], 'nonfoil': ['85eeb4d0-c3f0-5d44-a565-4b997e02bfb8']}
subsets
subtypesHuman, Druid
supertypesLegendary
textAt the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.
Whenever a land creature you control deals combat damage to a player, draw a card.
toughness3
typeLegendary Creature — Human Druid
typesCreature
uuid3fcd3c41-7d31-58fa-85c4-6ba4d84e5136
variationsf631ce85-d4bb-5a4a-b72a-1fe0dec78069, dccc7c5a-9614-56ab-ab25-7fb31e2cf559, d0bae3e2-c916-5f50-9cfb-ee092fd98b97, 15c5d63b-3fbd-5f20-8dc4-1211963e1120
watermark
setNameMarch of the Machine: The Aftermath

Identifiers

id51214
cardKingdomEtchedId
cardKingdomFoilId277558
cardKingdomId277185
cardsphereFoilId
cardsphereId103003
deckboxId78706
mcmId710448
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id85ab8b87-c4ef-5961-bbfe-d0eebe975f1a
mtgoFoilId
mtgoId109120
multiverseId616449
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId07fa8aaa-46e5-467b-a237-feae3b2f6ddc
scryfallIllustrationIdfaa4b0f6-78ec-4a6b-ab14-5e6e6d315c33
scryfallOracleId65e4fbd1-4935-495e-9897-bad5a0cfd935
tcgplayerEtchedProductId
tcgplayerProductId495576
uuid3fcd3c41-7d31-58fa-85c4-6ba4d84e5136

Legalities

id51214
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3fcd3c41-7d31-58fa-85c4-6ba4d84e5136
vintageLegal

Purchase URLs

id51214
cardKingdomhttps://mtgjson.com/links/bf392797fc910f02
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/db63a9cd4b793853
cardmarket
tcgplayerhttps://mtgjson.com/links/8c3ba617a0e458d2
tcgplayerEtched
uuid3fcd3c41-7d31-58fa-85c4-6ba4d84e5136

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified赛费尔之声裘蕾尔传奇生物 ~人类/德鲁伊在你回合的战斗开始时,至多一个目标由你操控的地成为X/X,绿蓝双色,具飞行与敏捷异能的鸟生物直到回合结束,X为你的手牌数量。它仍然是地。
每当一个由你操控的地生物对任一牌手造成战斗伤害时,抓一张牌。
616485
FrenchJolraël, voix de ZhalfirCréature légendaire : humain et druideAu début du combat pendant votre tour, jusqu'à un terrain ciblé que vous contrôlez devient une créature X/X verte et bleue Oiseau avec le vol et la célérité jusqu'à la fin du tour, X étant le nombre de cartes dans votre main. C'est toujours un terrain.
À chaque fois qu'une créature-terrain que vous contrôlez inflige des blessures de combat à un joueur, piochez une carte.
616467
GermanJolrael, Stimme von ZhalfirLegendäre Kreatur — Mensch, DruideZu Beginn des Kampfes in deinem Zug wird bis zu ein Land deiner Wahl, das du kontrollierst, bis zum Ende des Zuges zu einer X/X grünen und blauen Vogel-Kreatur mit Flugfähigkeit und Eile, wobei X gleich der Anzahl an Karten auf deiner Hand ist. Es ist immer noch ein Land.
Immer wenn eine Landkreatur, die du kontrollierst, einem Spieler Kampfschaden zufügt, ziehe eine Karte.
616455
ItalianJolrael, Voce di ZhalfirCreatura Leggendaria — Druido UmanoAll'inizio del combattimento nel tuo turno, fino a una terra bersaglio che controlli diventa una creatura Uccello X/X verde e blu con volare e rapidità fino alla fine del turno, dove X è il numero di carte nella tua mano. È ancora una terra.
Ogniqualvolta una creatura terra che controlli infligge danno da combattimento a un giocatore, peschi una carta.
616473
Portuguese (Brazil)Jolrael, Voz de ZhalfirCriatura Lendária — Humano DruidaNo início do combate no seu turno, até um terreno alvo que você controla se torna uma criatura Ave verde e azul X/X com voar e ímpeto até o final do turno, sendo X o número de cards em sua mão. Ela ainda é um terreno.
Toda vez que uma criatura terreno que você controla causar dano de combate a um jogador, compre um card.
616479
SpanishJolrael, voz de ZhalfirCriatura legendaria — Druida humanoAl comienzo del combate en tu turno, hasta una tierra objetivo que controlas se convierte en una criatura Ave verde y azul X/X con las habilidades de volar y prisa hasta el final del turno, donde X es la cantidad de cartas en tu mano. Sigue siendo una tierra.
Siempre que una criatura tierra que controlas haga daño de combate a un jugador, roba una carta.
616461

Rulings

datetext
2023-05-12Jolrael's last ability applies to any land creature you control that deals combat damage to a player, not only lands that become land creatures because of Jolrael's first ability.
2023-05-12Use the number of cards in your hand as Jolrael's first ability resolves to determine the value of X. Once the ability resolves, that value is locked in. The power and toughness of the land creature won't change if the number of cards in your hand changes later in the turn.

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