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Monoxa, Midway Manager UNF

Other printings of "Monoxa, Midway Manager": UNF #173 UNF #265 UNF #459 UNF #516

Card

id97856
artistScooter
artistIds1ee6c74f-9ed7-4240-97fd-4864ad2da98e
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, R
colorIndicator
colorsB, R
defense
duelDeck
edhrecRank12197
edhrecSaltiness0.62
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{B}{R}
manaValue4
nameMonoxa, Midway Manager
number265
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsUNF
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6', 'c9e902a8-2f70-54d5-b8a5-ddc8361df6e5'], 'nonfoil': ['c9e902a8-2f70-54d5-b8a5-ddc8361df6e5']}
subsets
subtypesVampire, Employee
supertypesLegendary
textWhenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
{6}: Roll a six-sided die.
toughness3
typeLegendary Creature — Vampire Employee
typesCreature
uuid1fb81dd4-14b2-5616-82fa-59e7fb14cc77
variations35c8df48-7d48-5d77-8f59-ebcfb92aa9b1, a6744f05-1770-57a5-ac5f-014230d4f866, f44e7474-d776-5c6b-bcda-4f8e4f889bbb
watermarkset
setNameUnfinity

Identifiers

id97856
cardKingdomEtchedId
cardKingdomFoilId267483
cardKingdomId266977
cardsphereFoilId94112
cardsphereId94107
deckboxId68886
mcmId677495
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5a7b942b-3990-5b1b-85a8-7670cf2ed522
mtgoFoilId
mtgoId
multiverseId580607
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbbad95fc-7f3e-49f9-82e2-3d3673ec27a3
scryfallIllustrationId275e4f71-1197-4f33-bf05-9ae889227c23
scryfallOracleIdd8e6cdab-234a-46b9-8b6c-164034cf2bc7
tcgplayerEtchedProductId
tcgplayerProductId288161
uuid1fb81dd4-14b2-5616-82fa-59e7fb14cc77

Legalities

id97856
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid1fb81dd4-14b2-5616-82fa-59e7fb14cc77
vintageLegal

Purchase URLs

id97856
cardKingdomhttps://mtgjson.com/links/d1a3dbab3ce2e656
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3bc83f8026651622
cardmarket
tcgplayerhttps://mtgjson.com/links/b0a6258c7ecd869e
tcgplayerEtched
uuid1fb81dd4-14b2-5616-82fa-59e7fb14cc77

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
2022-10-07If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
2022-10-07If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
2022-10-07Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
2022-10-07Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
2022-10-07Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
2022-10-07The die roll caused by the activated ability has no inherent effect: you just roll a six-sided die, but any ability that triggers whenever you roll a die will trigger. Abilities that trigger whenever you roll a specific result, such as Monoxa's first ability, may also trigger.

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