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Monoxa, Midway Manager UNF

Other printings of "Monoxa, Midway Manager": UNF #173 UNF #265 UNF #459 UNF #516

Card

id98051
artistIgor Grechanyi
artistIdsb7937915-08e0-41c5-a025-2f08619731fa
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, R
colorIndicator
colorsB, R
defense
duelDeck
edhrecRank12197
edhrecSaltiness0.62
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"Can we get this ghost 11% spookier?"
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{B}{R}
manaValue4
nameMonoxa, Midway Manager
number459
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsUNF
promoTypesboosterfun, galaxyfoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6']}
subsets
subtypesVampire, Employee
supertypesLegendary
textWhenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
{6}: Roll a six-sided die.
toughness3
typeLegendary Creature — Vampire Employee
typesCreature
uuida6744f05-1770-57a5-ac5f-014230d4f866
variations35c8df48-7d48-5d77-8f59-ebcfb92aa9b1, 1fb81dd4-14b2-5616-82fa-59e7fb14cc77, f44e7474-d776-5c6b-bcda-4f8e4f889bbb
watermark
setNameUnfinity

Identifiers

id98051
cardKingdomEtchedId
cardKingdomFoilId267513
cardKingdomId
cardsphereFoilId93922
cardsphereId
deckboxId69080
mcmId677410
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaa93db0c-6108-540c-994c-5cdde77b4676
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId45fdf560-a106-4991-bb0b-2811db33ee1e
scryfallIllustrationId604d94ed-7cda-4bb5-9091-819babd8bfe7
scryfallOracleIdd8e6cdab-234a-46b9-8b6c-164034cf2bc7
tcgplayerEtchedProductId
tcgplayerProductId287685
uuida6744f05-1770-57a5-ac5f-014230d4f866

Legalities

id98051
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuida6744f05-1770-57a5-ac5f-014230d4f866
vintageLegal

Purchase URLs

id98051
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/912d8155690c3c1e
cardmarket
tcgplayerhttps://mtgjson.com/links/e9a7c00939ec7d49
tcgplayerEtched
uuida6744f05-1770-57a5-ac5f-014230d4f866

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
2022-10-07If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
2022-10-07If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
2022-10-07Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
2022-10-07Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
2022-10-07Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
2022-10-07The die roll caused by the activated ability has no inherent effect: you just roll a six-sided die, but any ability that triggers whenever you roll a die will trigger. Abilities that trigger whenever you roll a specific result, such as Monoxa's first ability, may also trigger.

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