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Smoky Lounge // Misty Salon DSK

Other printings of "Smoky Lounge // Misty Salon": DSK #235 DSK #235

Card

id29047
artistMarco Gorlei
artistIdsb6476cc7-1576-47e8-9f6a-68d05b45cf62
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, U
colorIndicator
colorsU
defense
duelDeck
edhrecRank10416
edhrecSaltiness
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameMisty Salon
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue7
nameSmoky Lounge // Misty Salon
number235
originalPrintings
originalReleaseDate
originalTextAt the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors. // When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIds9568be43-ac9a-5c79-9940-453826cc59fd
power
printingsDSK
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDSK
sideb
signature
sourceProducts
subsets
subtypesRoom
supertypes
textWhen you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuid1d1d6353-1898-5849-a4c5-a6de87a10454
variations
watermark
setNameDuskmourn: House of Horror

Identifiers

id29047
cardKingdomEtchedId
cardKingdomFoilId302340
cardKingdomId301403
cardsphereFoilId126587
cardsphereId126586
deckboxId94482
mcmId786609
mcmMetaId439708
mtgArenaId92333
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc756fa04-5ccb-5ba2-9ad7-f246870966b0
mtgoFoilId
mtgoId130601
multiverseId673640
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4700987d-fc55-44eb-bc9f-0e0316ca65e2
scryfallIllustrationIdacc46671-7643-49a7-b118-01b09a5664c2
scryfallOracleId4f70b0ee-c24c-45fa-b878-9ba69266344f
tcgplayerEtchedProductId
tcgplayerProductId575179
uuid1d1d6353-1898-5849-a4c5-a6de87a10454

Legalities

id29047
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid1d1d6353-1898-5849-a4c5-a6de87a10454
vintageLegal

Purchase URLs

id29047
cardKingdomhttps://mtgjson.com/links/b4772d61193a1add
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7d1aa4283fe002ca
cardmarkethttps://mtgjson.com/links/9d6ab4519c99db1f
tcgplayerhttps://mtgjson.com/links/d7ce657cee7c7ea9
tcgplayerEtched
uuid1d1d6353-1898-5849-a4c5-a6de87a10454

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchFumoir enfumé // Salon brumeuxSalon brumeuxEnchantement — pièceSalon brumeux
o3oU
Quand vous déverrouillez cet accès, créez un jeton de créature X/X bleue Esprit avec le vol, X étant le nombre d'accès déverrouillés parmi les pièces que vous contrôlez.
674453
GermanRauchige Lounge // Dunstiger SalonDunstiger SalonVerzauberung — RaumDunstiger Salon
o3oU
Wenn du diese Tür entsperrst, erzeuge einen X/X blauen Geist-Kreaturenspielstein mit Flugfähigkeit, wobei X gleich der Anzahl an entsperrten Türen unter den Räumen ist, die du kontrollierst.
673911
ItalianSala da Fumo // Salotto AnnebbiatoSalotto AnnebbiatoIncantesimo — StanzaSalotto Annebbiato
o3oU
Quando sblocchi questa porta, crea una pedina creatura Spirito X/X blu con volare, dove X è il numero di porte sbloccate tra le Stanze che controlli.
674724
Japanese煙たい談話室 // 霧がかった応接間霧がかった応接間エンチャント — 部屋霧(きり)がかった応(おう)接(せつ)間(ま)
o3oU
あなたがこのドアを開放したとき、飛行を持つ青のX/Xのスピリット・クリーチャー・トークン1体を生成する。Xは、あなたがコントロールしている部屋の中の開放されているドアの数に等しい。
674995
SpanishSala humeante // Salón brumosoSalón brumosoEncantamiento — SalaSalón brumoso
o3oU
Cuando abras esta puerta, crea una ficha de criatura Espíritu azul X/X con la habilidad de volar, donde X es la cantidad de puertas abiertas entre las Salas que controlas.
674182

Rulings

datetext
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20The value of X is calculated only once, as Misty Salon's ability resolves. Changes in the number of unlocked doors among Rooms you control that occur after the ability resolves won't affect the power or toughness of the token.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

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