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Rose Tyler WHO

Other printings of "Rose Tyler": WHO #5 WHO #346 WHO #535 WHO #610 WHO #937 WHO #1126

Card

id102686
artistLuisa J. Preissler
artistIds3e556986-a304-4251-9ea6-d9d1ad9eb260
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank14300
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsBad Wolf, Doctor's companion
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{W}
manaValue2
nameRose Tyler
number610
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsWHO
promoTypessurgefoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeWHO
side
signature
sourceProducts{'foil': ['c3727661-aaa8-5fc8-985e-93b619c3ef05']}
subsets
subtypesHuman
supertypesLegendary
textRose Tyler gets +1/+1 for each time counter on it.
Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
toughness2
typeLegendary Creature — Human
typesCreature
uuid25116c7a-8a6c-5c49-b86d-81119d66aaf5
variations397dcc00-a00c-5bb0-80a0-35bafe2dae4e, 1340ef0d-480b-5503-863d-1500cc8a1102, c4ea1528-346c-53f5-a0d4-b40adcd77b48, 5aa23ff5-f53b-5c43-ac03-094f6558b828, de207c52-cef8-59a0-834a-6436450f0a7a
watermark
setNameDoctor Who

Identifiers

id102686
cardKingdomEtchedId
cardKingdomFoilId284603
cardKingdomId
cardsphereFoilId109420
cardsphereId
deckboxId83660
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idce2760a2-04d3-5e7a-baa9-0a26da3091fe
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4ac4cfec-1e78-4877-95a4-43a0a41cc75c
scryfallIllustrationId6d822907-3a37-4c55-b4d3-ed65694cfac9
scryfallOracleId2f56de72-80d7-48c6-9b57-84fbd252c699
tcgplayerEtchedProductId
tcgplayerProductId518932
uuid25116c7a-8a6c-5c49-b86d-81119d66aaf5

Legalities

id102686
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid25116c7a-8a6c-5c49-b86d-81119d66aaf5
vintageLegal

Purchase URLs

id102686
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7879bf962c90aa0c
cardmarket
tcgplayerhttps://mtgjson.com/links/f5e4e4a9ccbf5a2e
tcgplayerEtched
uuid25116c7a-8a6c-5c49-b86d-81119d66aaf5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-10-13A suspended card is a card in exile with suspend that has at least one time counter on it. That includes any cards which were put there by an effect that says they "gain suspend" or similar.
2023-10-13Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
2023-10-13An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2023-10-13Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2023-10-13If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2023-10-13If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
2023-10-13Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
2023-10-13The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.

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