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Adventuring Gear FDN

Other printings of "Adventuring Gear": ZEN #195 FDN #249 J22 #751

Card

id32908
artistHoward Lyon
artistIds6dd06426-59fe-4b9c-aad5-6da8446a5c3d
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank7957
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextAn explorer's essentials in a wild world.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip, Landfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}
manaValue1
nameAdventuring Gear
number249
originalPrintings
originalReleaseDate
originalTextLandfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
otherFaceIds
power
printingsFDN, J22, ZEN
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeFDN
side
signature
sourceProducts{'foil': ['0989bd17-4aad-56af-aca7-dee635bb50ed', 'f2f04985-525d-532b-8efc-a166d13050ed'], 'nonfoil': ['0989bd17-4aad-56af-aca7-dee635bb50ed']}
subsets
subtypesEquipment
supertypes
textLandfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
toughness
typeArtifact — Equipment
typesArtifact
uuidcf260592-0390-520c-8aaf-97653a061c5d
variations
watermark
setNameFoundations

Identifiers

id32908
cardKingdomEtchedId
cardKingdomFoilId306675
cardKingdomId305301
cardsphereFoilId130132
cardsphereId129897
deckboxId97426
mcmId795588
mcmMetaId
mtgArenaId93962
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1e8cd904-b3de-55fe-9ccc-9ab9b56c99d4
mtgoFoilId
mtgoId133524
multiverseId679991
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId361f9b99-5b5d-40da-b4b9-5ad90f6280ee
scryfallIllustrationId4be99724-fc1c-45f9-95ce-10a4f9d61c98
scryfallOracleId17042684-7af4-43a6-88c7-885032cfb27c
tcgplayerEtchedProductId
tcgplayerProductId590874
uuidcf260592-0390-520c-8aaf-97653a061c5d

Legalities

id32908
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predhLegal
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidcf260592-0390-520c-8aaf-97653a061c5d
vintageLegal

Purchase URLs

id32908
cardKingdomhttps://mtgjson.com/links/ad73a56a85bf6b73
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/75378975fb78b989
cardmarket
tcgplayerhttps://mtgjson.com/links/d98035ca63351e90
tcgplayerEtched
uuidcf260592-0390-520c-8aaf-97653a061c5d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchAttirail d'aventureLes outils de l'explorateur dans un monde sauvage.Artefact — équipementToucheterre — À chaque fois qu'un terrain que vous contrôlez arrive, la créature équipée gagne +2/+2 jusqu'à la fin du tour.
Équipement {1} ({1} : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
680405
GermanAbenteurer-AusstattungAlles, was ein Erforscher in einer wilden Welt benötigt.Artefakt — AusrüstungLandung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhält die ausgerüstete Kreatur +2/+2 bis zum Ende des Zuges.
Ausrüsten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)
680129
ItalianDotazione dell'AvventurieroLo stretto indispensabile a un esploratore nelle zone selvagge.Artefatto — EquipaggiamentoTerraferma — Ogniqualvolta una terra che controlli entra, la creatura equipaggiata prende +2/+2 fino alla fine del turno.
Equipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo come una stregoneria.)
680543
Japanese冒険者の装具野蛮な世界での探検家の必需品。アーティファクト — 装備品上陸 ― あなたがコントロールしている土地1つが戦場に出るたび、ターン終了時まで、装備しているクリーチャーは+2/+2の修整を受ける。
装備{1}({1}:あなたがコントロールしているクリーチャー1体を対象とする。これをそれにつける。装備はソーサリーとしてのみ行う。)
680681
SpanishAtavío de aventureroLo básico para un explorador de viaje.Artefacto — EquipoAterrizaje — Siempre que una tierra que controlas entre, la criatura equipada obtiene +2/+2 hasta el final del turno.
Equipar {1}. ({1}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.)
680267

Rulings

datetext
2009-10-01If Adventuring Gear leaves the battlefield before its landfall ability resolves, the creature it was attached to at the time it left the battlefield gets +2/+2. If it wasn't attached to a creature at that time, nothing gets the bonus.
2009-10-01The landfall ability gives +2/+2 to the creature that's equipped by Adventuring Gear at the time that ability resolves. It doesn't matter what creature Adventuring Gear was attached to (if any) when it triggered. That bonus remains with that creature even if Adventuring Gear leaves the battlefield or becomes attached to a different creature later in the turn.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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