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Trained Arynx OTJ

Card

id63071
artistMilivoj Ćeran
artistIds1eced451-4da5-42bc-b49d-70c41246581f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank17401
edhrecSaltiness0.14
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsSaddle, Scry
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameTrained Arynx
number36
originalPrintings
originalReleaseDate
originalTextWhenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
otherFaceIds
power3
printingsOTJ
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeOTJ
side
signature
sourceProducts{'foil': ['416d0271-af56-5586-ae21-688f2cb3d9d4', '6b307a92-0a52-5ecc-aaeb-1fa4180ec7ad', '7c02f937-ddc8-57af-9cf7-a09f7c0be1c3'], 'nonfoil': ['30dc2201-4edd-5ef6-a1ad-e05740d25f1c', '7c02f937-ddc8-57af-9cf7-a09f7c0be1c3']}
subsets
subtypesCat, Beast, Mount
supertypes
textWhenever this creature attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
toughness1
typeCreature — Cat Beast Mount
typesCreature
uuidc2cf8d16-6fd8-5ddd-b08e-d3d17edca972
variations
watermark
setNameOutlaws of Thunder Junction

Identifiers

id63071
cardKingdomEtchedId
cardKingdomFoilId294559
cardKingdomId293848
cardsphereFoilId
cardsphereId119080
deckboxId90027
mcmId763557
mcmMetaId432661
mtgArenaId90382
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id240ea8a6-8860-5957-8630-9b04507f1dcb
mtgoFoilId
mtgoId123983
multiverseId654977
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdef32a5f8-f69d-47dc-a800-4f0ddf4eada5
scryfallIllustrationId4ff8443d-d810-429b-851c-4aac89d6eaa9
scryfallOracleIdbc875500-f6df-4365-b2d6-7cf425daea97
tcgplayerEtchedProductId
tcgplayerProductId544215
uuidc2cf8d16-6fd8-5ddd-b08e-d3d17edca972

Legalities

id63071
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidc2cf8d16-6fd8-5ddd-b08e-d3d17edca972
vintageLegal

Purchase URLs

id63071
cardKingdomhttps://mtgjson.com/links/54d749a61aa63a7c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/118598bde3b00391
cardmarkethttps://mtgjson.com/links/b536ca2121f02e3f
tcgplayerhttps://mtgjson.com/links/d7886038d36f9513
tcgplayerEtched
uuidc2cf8d16-6fd8-5ddd-b08e-d3d17edca972

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified驯使猛猁生物 — 猫/野兽/坐骑每当驯使猛猁于已乘驾时攻击,它获得先攻异能直到回合结束。占卜1。(检视你牌库顶的牌。你可以将该牌置于你的牌库底。)
乘驾2(横置任意数量由你操控且力量总和等于或大于2的其他生物:此坐骑成为已乘驾直到回合结束。只能于法术时机乘驾。)
656825
FrenchArynx dresséCréature — chat et bête et montureÀ chaque fois que l'Arynx dressé attaque tant qu'il est sellé, il acquiert l'initiative jusqu'à la fin du tour. Regard 1. (Regardez la carte du dessus de votre bibliothèque. Vous pouvez mettre cette carte au-dessous.)
Seller 2 (Engagez n'importe quel nombre d'autres créatures que vous contrôlez dont la force totale est supérieure ou égale à 2 : Cette monture devient sellée jusqu'à la fin du tour. Ne sellez que lorsque vous pourriez lancer un rituel.)
655769
GermanGezähmter ArynxKreatur — Katze, Bestie, ReittierImmer wenn der Gezähmte Arynx gesattelt angreift, erhält er Erstschlag bis zum Ende des Zuges. Hellsicht 1. (Schaue dir die oberste Karte deiner Bibliothek an. Du kannst sie unter deine Bibliothek legen.)
Aufsatteln 2 (Tappe eine beliebige Anzahl anderer Kreaturen, die du kontrollierst und die zusammen Stärke 2 oder mehr haben: Dieses Reittier ist bis zum Ende des Zuges gesattelt. Spiele Aufsatteln wie eine Hexerei.)
655241
ItalianArynx AddestratoCreatura — Cavalcatura Bestia FelinoOgniqualvolta l'Arynx Addestrato attacca mentre è sellato, ha attacco improvviso fino alla fine del turno. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi metterla in fondo.)
Sellare 2 (TAPpa un qualsiasi numero di altre creature che controlli con forza totale pari o superiore a 2: Questa Cavalcatura diventa sellata fino alla fine del turno. Sella solo come una stregoneria.)
656033
Japanese訓練されたエイリンクスクリーチャー — 猫・ビースト・乗騎訓練されたエイリンクスが騎乗された状態で攻撃するたび、ターン終了時まで、これは先制攻撃を得る。占術1を行う。(あなたのライブラリーの一番上にあるカード1枚を見る。そのカードを一番下に置いてもよい。)
騎乗2(あなたがコントロールしていてこれでない望む数のクリーチャーをパワーの合計が2以上になるように選び、タップする:ターン終了時まで、この乗騎は騎乗された状態になる。騎乗はソーサリーとしてのみ行う。)
656297
Portuguese (Brazil)Arynx TreinadoCriatura — Felino Besta MontariaToda vez que Arynx Treinado ataca selado, ele ganha iniciativa até o final do turno. Use vidência 1. (Olhe o card do topo de seu grimório. Você pode colocar aquele card no fundo.)
Selar 2 (Vire qualquer número de outras criaturas que você controla com total de poder igual ou superior a 2: Esta Montaria torna-se selada até o final do turno. Sele somente como um feitiço.)
656561
SpanishÁrynx entrenadaCriatura — Montura bestia felinoSiempre que el Árynx entrenada ataque mientras está ensillada, gana la habilidad de dañar primero hasta el final del turno. Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo.)
Ensillar 2. (Girar cualquier cantidad de otras criaturas que controlas con una fuerza total de 2 o más: Esta Montura está ensillada hasta el final del turno. Activa la habilidad de ensillar solo como un conjuro.)
655505

Rulings

datetext
2024-04-12An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
2024-04-12Creatures with saddle can attack or block as normal even if they aren’t saddled.
2024-04-12If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
2024-04-12You may activate a permanent’s saddle ability even if that permanent is already saddled.
2024-04-12“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
2024-04-12“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.

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