← Back Card Profile (by Name)

Tendershoot Dryad BLC

Other printings of "Tendershoot Dryad": PRIX #147p PRIX #147s RIX #147 BLC #242 SLD #1902

Card

id12402
artistYongjae Choi
artistIds5ab91c3b-a6da-4751-a56e-81d0f61a67ab
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1432
edhrecSaltiness0.45
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}
manaValue5
nameTendershoot Dryad
number242
originalPrintings
originalReleaseDate
originalTextAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
otherFaceIds
power2
printingsBLC, PRIX, RIX, SLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeBLC
side
signature
sourceProducts{'nonfoil': ['bd43f686-85d2-5b9f-b24d-3954180b085f']}
subsets
subtypesDryad
supertypes
textAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
toughness2
typeCreature — Dryad
typesCreature
uuided37ff4c-9056-5eb9-9ffe-018fa081fe35
variations
watermark
setNameBloomburrow Commander

Identifiers

id12402
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId299688
cardsphereFoilId
cardsphereId124918
deckboxId93681
mcmId779191
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8e328882-d263-5e68-9b24-b91649055d8f
mtgoFoilId
mtgoId128631
multiverseId671600
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3a60bdb4-53b3-46f2-b7a1-7954117b42a1
scryfallIllustrationId1b8a78d7-ac25-483d-bfdc-5f2f02c6b23e
scryfallOracleIda336c10a-b5bd-47ff-ba2d-31e27af1e15a
tcgplayerEtchedProductId
tcgplayerProductId559843
uuided37ff4c-9056-5eb9-9ffe-018fa081fe35

Legalities

id12402
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuided37ff4c-9056-5eb9-9ffe-018fa081fe35
vintageLegal

Purchase URLs

id12402
cardKingdomhttps://mtgjson.com/links/353ae7fae45dd3b4
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/f50be1ffce45f1fd
tcgplayerEtched
uuided37ff4c-9056-5eb9-9ffe-018fa081fe35

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchDryade de jeunes poussesCréature — dryadeAscension (Si vous contrôlez au moins dix permanents, vous gagnez l'agrément de la cité pour le reste de la partie.)
Au début de chaque entretien, créez un jeton de créature 1/1 verte Saprobionte.
Les saprobiontes que vous contrôlez gagnent +2/+2 tant que vous avez l'agrément de la cité.
672266
GermanKnospen-DryadeKreatur — DryadeAufstieg (Falls du zehn oder mehr Permanente kontrollierst, erhältst du für den Rest der Partie den Segen der Stadt.)
Zu Beginn jedes Versorgungssegments erzeugst du einen 1/1 grünen Saproling-Kreaturenspielstein.
Saprolinge, die du kontrollierst, erhalten +2/+2, solange du den Segen der Stadt hast.
671822
Japanese若葉のドライアドクリーチャー — ドライアド昇殿(あなたが10個以上のパーマネントをコントロールしているなら、このゲームの間、都市の承認を得る。)
各アップキープの開始時に、緑の1/1の苗木・クリーチャー・トークン1体を生成する。
あなたが都市の承認を持っているかぎり、あなたがコントロールしているすべての苗木は+2/+2の修整を受ける。
672710
SpanishDríada brotetiernoCriatura — DríadaAscender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)
Al comienzo de cada mantenimiento, crea una ficha de criatura Saprolín verde 1/1.
Los Saprolines que controlas obtienen +2/+2 mientras tengas la bendición de la ciudad.
672044

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
2018-01-19Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
2018-01-19Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.
2018-01-19If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
2018-01-19If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
2018-01-19Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
2018-01-19Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

Tip: bookmark this page with your query parameters for quick access.