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Contagion Engine PLST

Other printings of "Contagion Engine": PLST #SOM-145 OTP #61 OTP #78 SOM #145 SLD #1095

Card

id72412
artistDaarken
artistIdse607a0d4-fc12-4c01-9e3f-501f5269b9cb
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank1853
edhrecSaltiness0.85
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{6}
manaValue6
nameContagion Engine
numberSOM-145
originalPrintings
originalReleaseDate2020-09-01
originalText
otherFaceIds
power
printingsOTP, PLST, SLD, SOM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1fc1a634-d083-59eb-8194-2e6da14e912e', '2800a616-d844-5f9f-b23c-634aa401c04f', '2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '64143552-b778-5cdb-a29f-af955ef626e8', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']}
subsets
subtypes
supertypes
textWhen this artifact enters, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
toughness
typeArtifact
typesArtifact
uuidea02bb07-f518-59ab-9144-e32f8a6ee31d
variations
watermarkphyrexian
setNameThe List

Identifiers

id72412
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId237925
cardsphereFoilId
cardsphereId71569
deckboxId53504
mcmId497790
mcmMetaId200704
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id293450e8-de1f-5e78-b9cf-aa75ff0fc027
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2f843059-b21f-4c78-8f18-b8450d69aaca
scryfallIllustrationId28cb6e7c-664e-4f89-a59a-a2cb69dd6ae6
scryfallOracleId482bd55a-ba73-4722-8643-94fa12818515
tcgplayerEtchedProductId
tcgplayerProductId222474
uuidea02bb07-f518-59ab-9144-e32f8a6ee31d

Legalities

id72412
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuidea02bb07-f518-59ab-9144-e32f8a6ee31d
vintageLegal

Purchase URLs

id72412
cardKingdomhttps://mtgjson.com/links/7b37b765617cfcca
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/26ba118b089c6f77
tcgplayerhttps://mtgjson.com/links/eda89e25bd1a6cd2
tcgplayerEtched
uuidea02bb07-f518-59ab-9144-e32f8a6ee31d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2011-01-01As Contagion Engine's activated ability resolves, you'll complete an entire proliferate action, then you'll complete a second proliferate action. You may choose different players and/or permanents, or different counters on those permanents, when you proliferate the second time.
2011-01-01Players can't respond between the first and the second proliferate actions.
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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