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Surgical Suite // Hospital Room DSK

Other printings of "Surgical Suite // Hospital Room": DSK #34 DSK #34

Card

id28826
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank9069
edhrecSaltiness
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameHospital Room
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{3}{W}
manaValue6
nameSurgical Suite // Hospital Room
number34
originalPrintings
originalReleaseDate
originalTextWhen you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. // Whenever you attack, put a +1/+1 counter on target attacking creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIds57ff9e80-9b4c-56ee-83af-4dac96b4aee8
power
printingsDSK
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDSK
sideb
signature
sourceProducts
subsets
subtypesRoom
supertypes
textWhenever you attack, put a +1/+1 counter on target attacking creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuid58653d19-4a11-5c4e-8c59-f2e6cc88ba28
variations
watermark
setNameDuskmourn: House of Horror

Identifiers

id28826
cardKingdomEtchedId
cardKingdomFoilId302538
cardKingdomId301967
cardsphereFoilId126565
cardsphereId126564
deckboxId94281
mcmId788271
mcmMetaId440242
mtgArenaId92094
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbadd6435-f1ba-52af-9610-b609fc57852c
mtgoFoilId
mtgoId130199
multiverseId673439
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId96b2dc14-4477-4444-a9eb-4fa4c02dfbde
scryfallIllustrationId75b27721-d9f4-4b33-821b-d0c83ad25bed
scryfallOracleId68bb76af-f933-430a-a66a-fe4a7d6be4e0
tcgplayerEtchedProductId
tcgplayerProductId578878
uuid58653d19-4a11-5c4e-8c59-f2e6cc88ba28

Legalities

id28826
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid58653d19-4a11-5c4e-8c59-f2e6cc88ba28
vintageLegal

Purchase URLs

id28826
cardKingdomhttps://mtgjson.com/links/233dc1199ee79a6a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9aee096904f6089b
cardmarkethttps://mtgjson.com/links/c83bf7a959690e85
tcgplayerhttps://mtgjson.com/links/26dd1e9a1f852f2c
tcgplayerEtched
uuid58653d19-4a11-5c4e-8c59-f2e6cc88ba28

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchBloc opératoire // Chambre d'hôpitalChambre d'hôpitalEnchantement — pièceChambre d'hôpital
o3oW
À chaque fois que vous attaquez, mettez un marqueur +1/+1 sur une créature attaquante ciblée.
674252
GermanOperationssaal // KrankenzimmerKrankenzimmerVerzauberung — RaumKrankenzimmer
o3oW
Immer wenn du angreifst, lege eine +1/+1-Marke auf eine angreifende Kreatur deiner Wahl.
673710
ItalianSala Operatoria // Stanza di OspedaleStanza di OspedaleIncantesimo — StanzaStanza di Ospedale
o3oW
Ogniqualvolta attacchi, metti un segnalino +1/+1 su una creatura attaccante bersaglio.
674523
Japanese手術室 // 病室病室エンチャント — 部屋病(びょう)室(しつ)
o3oW
あなたが攻撃するたび、攻撃クリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。
674794
SpanishQuirófano // Habitación de hospitalHabitación de hospitalEncantamiento — SalaHabitación de hospital
o3oW
Siempre que ataques, pon un contador +1/+1 sobre la criatura atacante objetivo.
673981

Rulings

datetext
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

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