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War Cadence C13

Other printings of "War Cadence": C13 #128 MMQ #224

Card

id14061
artistJohn Matson
artistIdsa1685587-4b55-446b-b420-c37b202ed3f1
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank12048
edhrecSaltiness1.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThe rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameWar Cadence
number128
originalPrintings
originalReleaseDate
originalText{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.
otherFaceIds
power
printingsC13, MMQ
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeC13
side
signature
sourceProducts{'nonfoil': ['abeb8faa-7599-5e67-bb75-a6fb1a778127']}
subsets
subtypes
supertypes
text{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
toughness
typeEnchantment
typesEnchantment
uuidc48cae71-fb12-59d7-a1c1-790e452e04b7
variations
watermark
setNameCommander 2013

Identifiers

id14061
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId191917
cardsphereFoilId
cardsphereId9856
deckboxId22193
mcmId264868
mcmMetaId6511
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id02db70c6-4560-5b7c-955e-0dbbeac20aba
mtgoFoilId50993
mtgoId50992
multiverseId376580
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId359434c4-7123-435b-890b-4e88f5bf2f49
scryfallIllustrationId0e8461c5-6d44-448d-9523-f8d4683e1d68
scryfallOracleId49d0fdd6-cc8f-4fe1-a6bd-4321dac18404
tcgplayerEtchedProductId
tcgplayerProductId72333
uuidc48cae71-fb12-59d7-a1c1-790e452e04b7

Legalities

id14061
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuidc48cae71-fb12-59d7-a1c1-790e452e04b7
vintageLegal

Purchase URLs

id14061
cardKingdomhttps://mtgjson.com/links/34ce4f69971b95cc
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/2bf2a924c10c1638
tcgplayerhttps://mtgjson.com/links/fe8e225c558ba792
tcgplayerEtched
uuidc48cae71-fb12-59d7-a1c1-790e452e04b7

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCadence de guerreCe n'est pas un appel aux armes, mais le signal que les gobelins ont un nouvel ennemi.Enchantement{X}{R} : Ce tour-ci, les créatures ne peuvent pas bloquer à moins que leur contrôleur ne paie {X} pour chaque créature bloqueuse qu'il contrôle.377292
GermanKriegskadenzDieser Rhythmus ist ein Signal, dass die Goblins einen neuen Feind gefunden haben.Verzauberung{X}{R}: Kreaturen können in diesem Zug nicht blocken, falls ihr Beherrscher nicht {X} für jede blockende Kreatur bezahlt, die er kontrolliert.376936
ItalianCadenza di GuerraIl ritmo non è una chiamata alle armi, ma un segnale che i goblin si sono fatti un nuovo nemico.Incantesimo{X}{R}: In questo turno, le creature non possono bloccare a meno che il loro controllore non paghi {X} per ogni creatura bloccante che controlla.377648
Japanese戦いの連打あのリズムは軍の動員命令ではない。ゴブリンが新しい敵を作ったという合図なんだ。エンチャント{X}{R}:このターン、クリーチャーは、そのコントローラーが自分がコントロールするブロック・クリーチャー1体につき{X}を支払わないかぎり、それではブロックできない。378004
SpanishCadencia de guerraEl ritmo no es una llamada a las armas, sino una señal de que los trasgos se han ganado otro enemigo.Encantamiento{X}{R}: Este turno, las criaturas no pueden bloquear a menos que su controlador pague {X} por cada criatura bloqueadora que controle.378360

Rulings

datetext
2004-10-04The ability only applies to blocks declared after it resolves. It will not add costs to any blockers already announced.
2004-10-04You can choose X=0. This doesn’t have an effect most of the time, but it does mean that creatures can’t block unless the controller chooses to pay the cost (a cost of zero is not automatically paid). You can use this to make your creatures unable to block an attacker.

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