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Thriving Turtle KLR

Other printings of "Thriving Turtle": KLD #66 KLR #69

Card

id43953
artistJeff Simpson
artistIdsbb21cc10-54bf-4d10-b90c-72ba55dd3d37
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank17073
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}
manaValue1
nameThriving Turtle
number69
originalPrintings
originalReleaseDate
originalTextWhen Thriving Turtle enters the battlefield, you get {EE} (two energy counters).
Whenever Thriving Turtle attacks, you may pay {EE}. If you do, put a +1/+1 counter on it.
otherFaceIds
power0
printingsKLD, KLR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypesTurtle
supertypes
textWhen this creature enters, you get {E}{E} (two energy counters).
Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
toughness3
typeCreature — Turtle
typesCreature
uuidf2e9db4c-df02-55a0-840e-3f7094f924f3
variations
watermark
setNameKaladesh Remastered

Identifiers

id43953
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75647
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id090d48be-1485-5f03-9591-a0269d1479dc
mtgoFoilId
mtgoId
multiverseId547875
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5d6e23d4-3306-40d6-9138-9c189af1ea0e
scryfallIllustrationIdc878d133-1066-4265-8d5f-ab7082d1959a
scryfallOracleId85dda096-48b2-414e-8c4d-4ffa6e5dac11
tcgplayerEtchedProductId
tcgplayerProductId
uuidf2e9db4c-df02-55a0-840e-3f7094f924f3

Legalities

id43953
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidf2e9db4c-df02-55a0-840e-3f7094f924f3
vintageLegal

Purchase URLs

id43953
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidf2e9db4c-df02-55a0-840e-3f7094f924f3

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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