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Wound Reflection SHM

Other printings of "Wound Reflection": SHM #81 2XM #113 WHO #223 WHO #471 WHO #814 WHO #1062

Card

id87530
artistTerese Nielsen & Ron Spencer
artistIdseb55171c-2342-45f4-a503-2d5a75baf752, dab52c11-0564-4207-a4a1-c1735c946a65
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank1911
edhrecSaltiness0.86
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextThe mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{B}
manaValue6
nameWound Reflection
number81
originalPrintings
originalReleaseDate
originalTextAt the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
otherFaceIds
power
printings2XM, SHM, WHO
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeSHM
side
signature
sourceProducts{'foil': ['8d99f8c2-a0d4-5d5c-8dfa-1552a5f28103', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812'], 'nonfoil': ['2b651e97-8239-5ccb-bcf9-5f88d09b2868', 'dc5253c6-cb4b-5a43-9659-2dd7d2920ec6', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812']}
subsets
subtypes
supertypes
textAt the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
toughness
typeEnchantment
typesEnchantment
uuid0cc21525-2e70-5260-b828-f96e249fb300
variations
watermark
setNameShadowmoor

Identifiers

id87530
cardKingdomEtchedId
cardKingdomFoilId125073
cardKingdomId124787
cardsphereFoilId41614
cardsphereId41615
deckboxId3773
mcmId19095
mcmMetaId9644
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id976c3b6d-9630-5b9b-b38b-f14d5fb614c6
mtgoFoilId29510
mtgoId29509
multiverseId146762
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb8cf8332-0ff2-40c5-980a-6f6be690fad0
scryfallIllustrationId0fce1cc5-4a48-4baa-abc2-0bf2ec94ce4f
scryfallOracleIdb09206a4-8b73-4125-8b79-53f6fd511b16
tcgplayerEtchedProductId
tcgplayerProductId18852
uuid0cc21525-2e70-5260-b828-f96e249fb300

Legalities

id87530
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid0cc21525-2e70-5260-b828-f96e249fb300
vintageLegal

Purchase URLs

id87530
cardKingdomhttps://mtgjson.com/links/0b1ffe14b59e02a2
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6296b5e6d9d47def
cardmarkethttps://mtgjson.com/links/68f711d4b2907540
tcgplayerhttps://mtgjson.com/links/1b16d5721bba1b9b
tcgplayerEtched
uuid0cc21525-2e70-5260-b828-f96e249fb300

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified伤痛映象伊璐里领导的烬身教派名为夜炉,其宗旨是让暗影荒原上的一切苦痛更加剧烈。结界在每个回合结束时,每位对手各失去若干生命,其数量等同于他在本回合所失去的生命数量。 (伤害会导致失去生命。)173053
FrenchRéverbération de blessureLa mission des Noctâtres, les scoriacés meurtriers du culte d'Illulia, est d'intensifier la moindre souffrance ressentie sur Sombrelande.EnchantementÀ la fin de chaque tour, chaque adversaire perd un nombre de points de vie égal au nombre de points de vie qu'il a perdu ce tour. (Les blessures provoquent la perte de points de vie.)173354
GermanWundenspiegelungDie Nachtesse, Illulias mörderischer Kult von Rußwesen, hat es sich zur Mission gemacht, jeden Schmerz zu intensivieren, den jemand im Schattenmoor erleidet.VerzauberungAm Ende jedes Zuges verliert jeder Gegner Lebenspunkte in Höhe der Lebenspunkte, die er in diesem Zug bisher verloren hat. (Schaden verursacht den Verlust von Lebenspunkten.)174558
ItalianRiflesso di FeritaLo scopo del Tetro Focolare, il culto di assassini cinerei di Illulia, è di intensificare ogni dolore sofferto nella Landa Tenebrosa.IncantesimoAlla fine di ogni turno, ogni avversario perde punti vita pari ai punti vita che ha perso in questo turno. (Il danno causa la perdita di punti vita.)173655
Japanese傷の反射ナイトハースとは残忍な燃えがら達のイルリアへの崇拝であり、その使命はシャドウムーアに起こるあらゆる苦痛を増大させることだ。エンチャント各ターンの終了時に、各対戦相手はこのターンにそのプレイヤーが失ったライフの点数に等しい点数のライフを失う。 (ダメージによりライフは失われる。)173956
Portuguese (Brazil)Reflexo de FeridaA missão dos Larescuros, o culto de Illulia de cinzeríneos assassinos, é intensificar toda dor sofrida em Pântano Sombrio.EncantamentoNo final de cada turno, cada oponente perde pontos de vida igual à quantidade que perdeu neste turno. (O dano causa perda de pontos de vida.)172150
RussianОтражение РаныМиссия темносветов созданного Иллулией культа золовиков-убийц состоит в том, чтобы усилить любую боль обитателей Шэдоумура.ЧарыВ конце каждого хода каждый оппонент теряет столько жизней, сколько жизней он потерял в этом ходу. (Повреждения вызывают потерю жизней.)172451
SpanishReflejo de la heridaLa misión del Fogón Nocturno, el culto de Illulia de cenicientos asesinos, es intensificar todo dolor sufrido en el Páramo Sombrío.EncantamientoAl final de cada turno, cada oponente pierde una cantidad de vida igual a las vidas que perdió este turno. (El daño causa pérdida de vida.)172752

Rulings

datetext
2020-08-07If Wound Reflection's ability resolves, then an opponent loses life later in the same turn, that life loss is never counted by Wound Reflection.
2020-08-07Multiple Wound Reflections each trigger separately. For example, if an opponent lost 1 life, the first one's triggered ability to resolve causes them to lose another 1 life. Since they've now lost 2 life, the next triggered ability causes them to lose 2 life, and the next 4, and so on.
2020-08-07When Wound Reflection's ability resolves, it checks how much life each opponent lost over the course of the turn, then it causes that opponent to lose that much life. It doesn't matter how the opponent lost life or who caused it. It also doesn't matter if Wound Reflection wasn't on the battlefield at the time some or all of the life was lost.
2020-08-07Wound Reflection's ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with but Wound Reflection's ability will still cause that player to lose 4 life.

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