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Withering Wisps ICE

Other printings of "Withering Wisps": ME2 #114 ICE #168

Card

id37934
artistNéNé Thomas
artistIdsc74ef1dd-0341-44c4-8f9f-5f243151cce3
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank19290
edhrecSaltiness0.9
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}{B}
manaValue3
nameWithering Wisps
number168
originalPrintings
originalReleaseDate
originalTextAt the end of any turn, if there are no creatures in play, bury Withering Wisps.
{B} Withering Wisps deals 1 damage to each creature and each player. You cannot spend more {B} in this way each turn than the number of snow-covered swamps you control.
otherFaceIds
power
printingsICE, ME2
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeICE
side
signature
sourceProducts{'nonfoil': ['336c0f3c-7922-530d-b687-ca056692d873', '57d8c3aa-7e9f-5cd0-bc47-3686d9958d8b']}
subsets
subtypes
supertypes
textAt the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{B}: This enchantment deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
toughness
typeEnchantment
typesEnchantment
uuid6d4f65e6-4bcc-522e-8e5e-d3ba705cb50a
variations
watermark
setNameIce Age

Identifiers

id37934
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId20362
cardsphereFoilId
cardsphereId20356
deckboxId6186
mcmId6268
mcmMetaId6689
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5ab9a264-634f-59cd-b5e3-6853bbb1bd06
mtgoFoilId
mtgoId
multiverseId2492
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdad1e6ae5-c972-42c0-ae78-f203873aeeb1
scryfallIllustrationIdff19ca30-d8ca-457e-86ce-eb26f21d785f
scryfallOracleIdce65c6ed-e5d4-48d8-b569-4e2774b2912c
tcgplayerEtchedProductId
tcgplayerProductId4947
uuid6d4f65e6-4bcc-522e-8e5e-d3ba705cb50a

Legalities

id37934
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuid6d4f65e6-4bcc-522e-8e5e-d3ba705cb50a
vintageLegal

Purchase URLs

id37934
cardKingdomhttps://mtgjson.com/links/ed9b477067f40e48
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/f07c12c27698315a
tcgplayerhttps://mtgjson.com/links/50efcd8f746334d0
tcgplayerEtched
uuid6d4f65e6-4bcc-522e-8e5e-d3ba705cb50a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchTraînées de flétrissure
GermanModerndes MoorgrasVerzauberungBegrabe Moderndes Moorgras am Ende eines Zuges, wenn keine Kreaturen mehr im Spiel sind.
{B}: Moderndes Moorgras fügt jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Du kannst auf diese Art nicht mehr {B} ausgeben als die Anzahl der verschneiten Sümpfe, die Du beherrschst.
ItalianFuochi Fatui Avizzenti
Portuguese (Brazil)Ardentias Mortíferas
SpanishCentellas espectrales

Rulings

datetext
2008-10-01If all creatures leave the battlefield during a turn's End step (after any "at the beginning of the end step" triggers would have triggered that turn), Withering Wisps will remain on the battlefield because the trigger condition has already passed.
2008-10-01The number of snow Swamps you control and the number of times Withering Wisps's ability has been activated so far that turn are checked each time you attempt to activate the ability.
2008-10-01Withering Wisps's triggered ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless there are no creatures on the battlefield when a turn's end step begins, and (2) the ability will do nothing if there are any creatures on the battlefield by the time the ability resolves.

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