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Twice Upon a Time // Unlikely Meeting WHO

Other printings of "Twice Upon a Time // Unlikely Meeting": WHO #61 WHO #61 WHO #666 WHO #666

Card

id102742
artistElizabeth Peiró
artistIds154beecd-b9b8-4795-950c-de8de7434c43
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank9402
edhrecSaltiness0.34
faceConvertedManaCost6
faceFlavorName
faceManaValue6
faceNameTwice Upon a Time
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{4}{U}{U}
manaValue6
nameTwice Upon a Time // Unlikely Meeting
number666
originalPrintings
originalReleaseDate
originalText
otherFaceIds5d883850-1d97-5a59-8cb0-2bf9ee3f5be0
power
printingsWHO
promoTypessurgefoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeWHO
sidea
signature
sourceProducts{'foil': ['c3727661-aaa8-5fc8-985e-93b619c3ef05']}
subsets
subtypes
supertypes
textCast this spell only if you control two or more Doctors.
Take an extra turn after this one. Exile Twice Upon a Time.
toughness
typeSorcery
typesSorcery
uuidfc11911e-c839-50cf-b958-70453603e3a7
variations57edcefc-f5a2-5b18-9d1a-2f97a583c826
watermark
setNameDoctor Who

Identifiers

id102742
cardKingdomEtchedId
cardKingdomFoilId284450
cardKingdomId
cardsphereFoilId109293
cardsphereId
deckboxId83716
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2297e31a-e59f-56ff-b597-cc197b38a82a
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbf556076-bf59-4531-ba42-8d4d0c1c23a8
scryfallIllustrationId65662a74-b3df-4b91-83f7-37a7d8405859
scryfallOracleId04dc2e9c-312c-4af8-950c-6a7ed859c9be
tcgplayerEtchedProductId
tcgplayerProductId519640
uuidfc11911e-c839-50cf-b958-70453603e3a7

Legalities

id102742
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidfc11911e-c839-50cf-b958-70453603e3a7
vintageLegal

Purchase URLs

id102742
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/58fce73433d129a5
cardmarket
tcgplayerhttps://mtgjson.com/links/84988117c538b20f
tcgplayerEtched
uuidfc11911e-c839-50cf-b958-70453603e3a7

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-10-13An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-10-13Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-10-13If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a non-Adventure spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-10-13If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a non-Adventure spell.
2023-10-13If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.
2023-10-13If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-10-13If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.
2023-10-13In every zone other than the stack, Twice Upon a Time uses only its non-Adventure characteristics, and you ignore its alternative characteristics in those cases. For example, while it's in your graveyard, its mana value is 6.
2023-10-13When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-10-13You must still follow any relevant timing rules for the non-Adventure spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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