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Trailblazer's Torch CLB

Card

id18404
artistIoannis Fiore
artistIds0af22200-d1b0-41dc-bb3f-386e661c3ad5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank9582
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}
manaValue4
nameTrailblazer's Torch
number340
originalPrintings
originalReleaseDate
originalTextWhen Trailblazer's Torch enters the battlefield, you take the initiative.
Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
otherFaceIds
power
printingsCLB
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
side
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesEquipment
supertypes
textWhen this Equipment enters, you take the initiative.
Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
toughness
typeArtifact — Equipment
typesArtifact
uuidba09fff6-1806-5c4e-909e-ae6b863c90b8
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18404
cardKingdomEtchedId
cardKingdomFoilId261489
cardKingdomId260933
cardsphereFoilId
cardsphereId88812
deckboxId65495
mcmId659229
mcmMetaId408388
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id847f68c5-659e-5508-a3fe-0e853b1b6b7b
mtgoFoilId
mtgoId100718
multiverseId563223
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0c4f76ae-e93b-4ca1-ac62-753707f6319e
scryfallIllustrationIddb410e7a-32c2-443b-80b8-d9b7f6d0efd0
scryfallOracleId1cdac498-3c94-48d6-b94c-1d98697370ea
tcgplayerEtchedProductId
tcgplayerProductId272748
uuidba09fff6-1806-5c4e-909e-ae6b863c90b8

Legalities

id18404
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidba09fff6-1806-5c4e-909e-ae6b863c90b8
vintageLegal

Purchase URLs

id18404
cardKingdomhttps://mtgjson.com/links/aab8381c547b784d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2336be51ab7f4a67
cardmarkethttps://mtgjson.com/links/922f38302b79e28c
tcgplayerhttps://mtgjson.com/links/32b5dd754f4a1762
tcgplayerEtched
uuidba09fff6-1806-5c4e-909e-ae6b863c90b8

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified开拓者火炬神器 — 武具当开拓者火炬进战场时,你掌握先制。
每当佩带此武具的生物被阻挡时,它对每个阻挡它的生物各造成2点伤害。
佩带{1}({1}:贴附在目标由你操控的生物上。只能于法术时机佩带。)
566463
Chinese Traditional開拓者火炬神器 ~武具當開拓者火炬進戰場時,你掌握先制。
每當佩帶此武具的生物被阻擋時,它對每個阻擋它的生物各造成2點傷害。
佩帶{1}({1}:貼附在目標由你操控的生物上。只能於巫術時機佩帶。)
566823
FrenchTorche de pionnierArtefact — équipementQuand la Torche de pionnier arrive sur le champ de bataille, vous prenez l'initiative.
À chaque fois que la créature équipée devient bloquée, elle inflige 2 blessures à chaque créature qui la bloque.
Équipement {1} ({1} : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
564303
GermanFackel des WegsuchersArtefakt — AusrüstungWenn die Fackel des Wegsuchers ins Spiel kommt, übernimmst du die Initiative.
Immer wenn die ausgerüstete Kreatur geblockt wird, fügt sie jeder Kreatur, die sie blockt, 2 Schadenspunkte zu.
Ausrüsten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)
563583
ItalianTorcia del PioniereArtefatto — EquipaggiamentoQuando la Torcia del Pioniere entra nel campo di battaglia, prendi l'iniziativa.
Ogniqualvolta la creatura equipaggiata viene bloccata, infligge 2 danni a ogni creatura che la sta bloccando.
Equipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo come una stregoneria.)
564663
Japanese先駆者の松明アーティファクト — 装備品先駆者の松明が戦場に出たとき、あなたはイニシアチブを得る。
装備しているクリーチャーがブロックされた状態になるたび、それはそれをブロックしている各クリーチャーに、それぞれ2点のダメージを与える。
装備{1}({1}:あなたがコントロールしているクリーチャー1体を対象とする。これをそれにつける。装備はソーサリーとしてのみ行う。)
565023
Korean개척자의 횃불마법물체 — 장비개척자의 횃불이 전장에 들어올 때, 당신이 이니셔티브를 차지한다.
장착된 생물이 방어될 때마다, 그 생물은 자신을 방어 중인 각 생물에게 피해 2점을 입힌다.
장착 {1} ({1}: 당신이 조종하는 생물을 목표로 정한다. 그 생물에 이 장비를 부착한다. 집중마법 시기에만 장착할 수 있다.)
565383
Portuguese (Brazil)Tocha do PioneiroArtefato — EquipamentoQuando Tocha do Pioneiro entra no campo de batalha, você assume a dianteira.
Toda vez que a criatura equipada se torna bloqueada, ela causa 2 pontos de dano a cada criatura que a esteja bloqueando.
Equipar {1} ({1}: Anexe este equipamento à criatura alvo que você controla. Equipe somente como um feitiço.)
565743
RussianФакел СледопытаАртефакт — СнаряжениеКогда Факел Следопыта выходит на поле битвы, вы получаете инициативу.
Каждый раз, когда снаряженное существо становится заблокированным, оно наносит 2 повреждения каждому блокирующему его существу.
Снарядить {1} ({1}: прикрепите к целевому существу под вашим контролем. Снаряжайте только как волшебство.)
566103
SpanishAntorcha del pioneroArtefacto — EquipoCuando la Antorcha del pionero entre al campo de batalla, tomas la iniciativa.
Siempre que la criatura equipada sea bloqueada, hace 2 puntos de daño a cada criatura que la bloquea.
Equipar {1}. ({1}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.)
563943

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity.

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