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Spread the Sickness TD2

Other printings of "Spread the Sickness": MBS #56 TD2 #79 MM2 #98

Card

id93333
artistJaime Jones
artistIds92f6c2c1-fa57-4b52-99c4-0fd866c13dc9
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank10605
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextLife is ephemeral. Phyrexia is eternal.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{B}
manaValue5
nameSpread the Sickness
number79
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMBS, MM2, TD2
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeTD2
side
signature
sourceProducts
subsets
subtypes
supertypes
textDestroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness
typeSorcery
typesSorcery
uuid1dd1c494-d213-50d8-850b-ba6999c63669
variations
watermarkphyrexian
setNameDuel Decks: Mirrodin Pure vs. New Phyrexia

Identifiers

id93333
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id48b8115d-6939-5174-b787-55d66de2ae6b
mtgoFoilId40323
mtgoId40322
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5a89ba3a-7438-4d3b-ba36-b5a064392a11
scryfallIllustrationId717fc5c9-7963-451b-bef5-06ab1dee45e6
scryfallOracleId142af8f1-6d6b-4043-8cc4-6632481972c1
tcgplayerEtchedProductId
tcgplayerProductId
uuid1dd1c494-d213-50d8-850b-ba6999c63669

Legalities

id93333
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid1dd1c494-d213-50d8-850b-ba6999c63669
vintageLegal

Purchase URLs

id93333
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid1dd1c494-d213-50d8-850b-ba6999c63669

Foreign Data (per language)

No foreign data.

Rulings

datetext
2011-06-01If the creature is an illegal target when Spread the Sickness tries to resolve, the spell doesn't resolve. You won't proliferate.
2013-07-01If the creature regenerates or has indestructible when Spread the Sickness resolves, you'll still proliferate.
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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