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Enigma Thief ZNC

Card

id105400
artistVictor Adame Minguez
artistIdsbd8f7368-5b10-4554-b6b8-d052c6aca89f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank10440
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Prowl
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{U}{U}
manaValue7
nameEnigma Thief
number4
originalPrintings
originalReleaseDate
originalTextProwl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
otherFaceIds
power5
printingsZNC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeZNC
side
signature
sourceProducts{'nonfoil': ['9dbcbd90-0722-5880-b54e-cb6988adbe4e', 'b01552aa-529f-5924-a54e-a28fdf866a55']}
subsets
subtypesSphinx, Rogue
supertypes
textProwl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
toughness5
typeCreature — Sphinx Rogue
typesCreature
uuid63bb4f1a-ab97-52ba-a738-d7547d2cd0eb
variations
watermark
setNameZendikar Rising Commander

Identifiers

id105400
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId237294
cardsphereFoilId
cardsphereId71093
deckboxId53117
mcmId497500
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd09f3ddf-7b4f-574e-bfa5-31f4997b8272
mtgoFoilId
mtgoId83635
multiverseId495896
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3536a97f-565b-45c6-a54b-96afd2a268ec
scryfallIllustrationId0cb3655e-18ff-4f0f-a883-f4c3c330297f
scryfallOracleIdd39a1e12-bb6b-4e7a-96a4-5dab98084716
tcgplayerEtchedProductId
tcgplayerProductId222231
uuid63bb4f1a-ab97-52ba-a738-d7547d2cd0eb

Legalities

id105400
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid63bb4f1a-ab97-52ba-a738-d7547d2cd0eb
vintageLegal

Purchase URLs

id105400
cardKingdomhttps://mtgjson.com/links/d7e975eef37e179d
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/4e619cce57c55b88
tcgplayerEtched
uuid63bb4f1a-ab97-52ba-a738-d7547d2cd0eb

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified窃谜史芬斯生物 ~史芬斯/浪客伺机{3}{U}(如果你本回合中曾以史芬斯或浪客对任一牌手造成战斗伤害,则你可以支付此咒语的伺机费用来施放它。)
飞行
当窃谜史芬斯进战场时,为每位对手各进行以下流程~将至多一个目标由该牌手操控的非地永久物移回其拥有者手上。
495944
FrenchVoleur du logogripheCréature : sphinx et gredinIncursion {3}{U} (Vous pouvez lancer ce sort pour son coût d'incursion si vous avez infligé des blessures de combat à un adversaire ce tour-ci avec un sphinx ou un gredin.)
Vol
Quand le Voleur du logogriphe arrive sur le champ de bataille, pour chaque adversaire, renvoyez jusqu'à un permanent non-terrain ciblé que ce joueur contrôle dans la main de son propriétaire.
495914
GermanEnigma-DiebinKreatur — Sphinx RäuberBeutezug {3}{U} (Du kannst diesen Zauberspruch für seine Beutezugkosten wirken, falls du einem Gegner in diesem Zug mit einer Sphinx oder einem Räuber Kampfschaden zugefügt hast.)
Fliegend
Wenn die Enigma-Diebin ins Spiel kommt, bringe für jeden Gegner bis zu eine bleibende Karte deiner Wahl, die kein Land ist und die jener Spieler kontrolliert, auf die Hand ihres Besitzers zurück.
495902
ItalianLadro EnigmaticoCreatura — Farabutto SfingePredatore {3}{U} (Puoi lanciare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un avversario con una Sfinge o un Farabutto in questo turno.)
Volare
Quando il Ladro Enigmatico entra nel campo di battaglia, per ogni avversario, fai tornare fino a un permanente non terra bersaglio controllato da quel giocatore in mano al suo proprietario.
495920
Japanese謎の盗人クリーチャー — スフィンクス・ならず者徘徊{3}{U}(このターン、あなたがスフィンクスかならず者によって対戦相手に戦闘ダメージを与えているなら、あなたはこの呪文をこれの徘徊コストで唱えてもよい。)
飛行
謎の盗人が戦場に出たとき、各対戦相手につきそれぞれ、そのプレイヤーがコントロールしていて土地でないパーマネント最大1つを対象とする。それらをオーナーの手札に戻す。
495926
Portuguese (Brazil)Ladra EnigmáticaCriatura — Esfinge LadinoEspreitar {3}{U} (Você pode conjurar esta mágica pagando seu custo de espreitar se você causou dano de combate a um oponente neste turno com uma Esfinge ou um Ladino.)
Voar
Quando Ladra Enigmática entrar no campo de batalha, para cada oponente, devolva até uma permanente alvo que não seja um terreno que aquele jogador controla para a mão de seu dono.
495932
RussianПохититель ЗагадокСущество — Сфинкс БродягаМародерство {3}{U} (Вы можете разыграть это заклинание за его стоимость Мародерства, если в этом ходу вы нанесли оппоненту боевые повреждения с помощью Сфинкса или Бродяги.)
Полет
Когда Похититель Загадок выходит на поле битвы, за каждого оппонента верните не более одного целевого не являющегося землей перманента под контролем того игрока в руку его владельца.
495938
SpanishEsfinge ladronaCriatura — Bribón esfingeRondar {3}{U}. (Puedes lanzar este hechizo por su coste de rondar si hiciste daño de combate a un oponente con una Esfinge o un Bribón este turno.)
Vuela.
Cuando la Esfinge ladrona entre al campo de batalla, por cada oponente, regresa hasta un permanente objetivo que no sea tierra que controla ese jugador a la mano de su propietario.
495908

Rulings

datetext
2020-09-25If a nonland permanent changes control while it's the target of Enigma Thief's ability, that permanent won't be a legal target as the ability resolves. Any remaining legal targets will be returned to their owners' hand.
2020-09-25Prowl compares the creature types of the spell with the creature types of the creatures that dealt combat damage to players this turn. Normally this means that you can cast Enigma Thief for its prowl cost only if a Sphinx or Rogue dealt combat damage to a player, but if an effect causes the spell to have other creature types, the prowl ability is also satisfied by a creature with those additional types having dealt combat damage to a player.
2020-09-25To determine the total cost of a spell, start with the mana cost or alternative cost (such as a prowl cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
2020-09-25You can cast a spell for its prowl cost any time in a turn after a creature you control of a matching type has dealt combat damage to a player. It doesn't matter if that player left the game, if that creature left the battlefield or left your control, or if that creature no longer has a matching type.

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